Monthly Archives: June 2015

Scrap Pirates


Scrap Pirates is a metroidvania-style exploration platformer with a focus on 2-player co-op gameplay.
A crew of space pirates travel through the Old Reach, looting and salvaging scrap and valuable metals to keep afloat. There they stumble upon an abandoned terraforming vessel that disappeared without a trace long ago, a most fortuitous event!

They start exploring the interior of the vessel, using magnetic abilities to advance and help each other along the way. Something’s not quite right however, […]

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Scrap Pirates


Scrap Pirates is a metroidvania-style exploration platformer with a focus on 2-player co-op gameplay.
A crew of space pirates travel through the Old Reach, looting and salvaging scrap and valuable metals to keep afloat. There they stumble upon an abandoned terraforming vessel that disappeared without a trace long ago, a most fortuitous event!

They start exploring the interior of the vessel, using magnetic abilities to advance and help each other along the way. Something’s not quite right however, […]

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Beat Gravity – Post-Mortem

This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
 
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]

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Program: Programming

Beat Gravity – Post-Mortem

This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
 
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]

/ Comments Off on Beat Gravity – Post-Mortem
Program: Programming

Beat Gravity – Post-Mortem

This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
 
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]

/ Comments Off on Beat Gravity – Post-Mortem
Program: Programming

Beat Gravity – Post-Mortem

This is a post-mortem for a project that I have been working on for the last 10 weeks, where I together with a dedicated group managed to develop Beat Gravity!
Link to Trailer
 
INTRODUCTION
This is a post-mortem of the project where we worked on the development of the game Beat Gravity for Theme Park course that is part of the course Game Design and Programming. The course was to develop a game with a design for a unique input device, not keyboard […]

/ Comments Off on Beat Gravity – Post-Mortem
Program: Programming

Overview of my thesis work

It was a while since I last wrote something here, but now I’ll write about what I did for my bachelor thesis work. My thesis was about the internal economy in RTS games; more precisely StarCraft II: Heart of the Swarm. My thesis was about if you could look at cost per DPS as a way to approach game balance on.
So how did I approach this matter? As the first step of the process, I decided to break down the […]

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Program: Programming

Overview of my thesis work

It was a while since I last wrote something here, but now I’ll write about what I did for my bachelor thesis work. My thesis was about the internal economy in RTS games; more precisely StarCraft II: Heart of the Swarm. My thesis was about if you could look at cost per DPS as a way to approach game balance on.
So how did I approach this matter? As the first step of the process, I decided to break down the […]

/ Comments Off on Overview of my thesis work
Program: Programming