Daily Archives: June 15, 2015

BGP – Spirit Boom – Dev. Post 4

I apologize for this post being late, but there’s been quite a bit going on, sorry about that. This is the last post of this project.

Developing the levelling system
This was originally supposed to be implemented in the game; however, due to the need for focus to be shifted elsewhere it wasn’t completed. The idea was to read in data about what numbers to use from a .txt file. By setting the parameters for each individual level the player would […]

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Program: Programming

BGP – Spirit Boom – Dev. Post 4

I apologize for this post being late, but there’s been quite a bit going on, sorry about that. This is the last post of this project.

Developing the levelling system
This was originally supposed to be implemented in the game; however, due to the need for focus to be shifted elsewhere it wasn’t completed. The idea was to read in data about what numbers to use from a .txt file. By setting the parameters for each individual level the player would […]

/ Comments Off on BGP – Spirit Boom – Dev. Post 4
Program: Programming

Branches of level design

So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]

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Program: Graphics

Branches of level design

So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]

/ Comments Off on Branches of level design
Program: Graphics