Monthly Archives: May 2015

Big Game Project; Week 6


The week of the Pre-Beta.
In this week we had to prepare the features that needed to be present for the next week deadline and that is the Beta week, at that stage everything should be ready and done leaving the last week (week 8) for polishing only and getting rid of bugs that are present in the game.
This week we aimed at getting the main feature ready and that is casting and combining magic, this involves the control […]

/ Comments Off on Big Game Project; Week 6
Program: Programming

Big Game Project; Week 6


The week of the Pre-Beta.
In this week we had to prepare the features that needed to be present for the next week deadline and that is the Beta week, at that stage everything should be ready and done leaving the last week (week 8) for polishing only and getting rid of bugs that are present in the game.
This week we aimed at getting the main feature ready and that is casting and combining magic, this involves the control […]

/ Comments Off on Big Game Project; Week 6
Program: Programming

BGP#5 – The Screenshot Week

Greetings!
Two weeks left and this has been an hectic one! But I feel like next one will be even more so.
I’ve spent this week UV mapping and setting together the new scene in Unity playing around with the lighting even more. It has brought some fine results. The Texture maps will be completed next week if everything goes as planned so no textures so show this week. What I can show you though, are some screenshots of the lighting and […]

/ Comments Off on BGP#5 – The Screenshot Week
Program: Graphics

BGP#5 – The Screenshot Week

Greetings!
Two weeks left and this has been an hectic one! But I feel like next one will be even more so.
I’ve spent this week UV mapping and setting together the new scene in Unity playing around with the lighting even more. It has brought some fine results. The Texture maps will be completed next week if everything goes as planned so no textures so show this week. What I can show you though, are some screenshots of the lighting and […]

/ Comments Off on BGP#5 – The Screenshot Week
Program: Graphics

Theme Park: Pre-Beta – It’s time to penguin up!

Hi again!
At the time of the last post we were in the middle of a hectic pre-alpha scramble with an overhauled concept and a lot to to do with little time to do it. By now I can tell you that we passed our alpha-presentation and have been working diligently  toward our Beta-deadline next week.
With all  basic mechanics in place, we have been working on implementing (amongst other things) new levels, hazards, powerups, a dash-mechanic and a new GUI.
As you […]

/ Comments Off on Theme Park: Pre-Beta – It’s time to penguin up!
Program: Graphics

Theme Park: Pre-Beta – It’s time to penguin up!

Hi again!
At the time of the last post we were in the middle of a hectic pre-alpha scramble with an overhauled concept and a lot to to do with little time to do it. By now I can tell you that we passed our alpha-presentation and have been working diligently  toward our Beta-deadline next week.
With all  basic mechanics in place, we have been working on implementing (amongst other things) new levels, hazards, powerups, a dash-mechanic and a new GUI.
As you […]

/ Comments Off on Theme Park: Pre-Beta – It’s time to penguin up!
Program: Graphics

Logo

What I have probably spent the most time on this week though is probably the logo, I started with some super fast sketches, just to get some ideas to base it on. After conferring with the teachers and my team I decided upon one design to continue working on one of them. I had a font in mind that we have used so far, after not finding anything better I decided to take it into illustrator and made it […]

/ Comments Off on Logo
Program: Graphics

Logo

What I have probably spent the most time on this week though is probably the logo, I started with some super fast sketches, just to get some ideas to base it on. After conferring with the teachers and my team I decided upon one design to continue working on one of them. I had a font in mind that we have used so far, after not finding anything better I decided to take it into illustrator and made it […]

/ Comments Off on Logo
Program: Graphics

So Happy

In my last post I described how we had been unable to find any solutions to baking diffuse maps from Z-brush since the polycount was too high. It turned out that we had been up all night and wasted most of the morning in vain as the polypaint I had created would not be able to be used.
Being the way I am, I refused to accept this.After two and a half hours of intense googling and experimenting in z-brush I […]

/ Comments Off on So Happy
Program: Graphics

So Happy

In my last post I described how we had been unable to find any solutions to baking diffuse maps from Z-brush since the polycount was too high. It turned out that we had been up all night and wasted most of the morning in vain as the polypaint I had created would not be able to be used.
Being the way I am, I refused to accept this.After two and a half hours of intense googling and experimenting in z-brush I […]

/ Comments Off on So Happy
Program: Graphics

Textures and Screenshots

This week has been busier than any week so far, especially us artists have had an insane amount of work to get done and it is not going to slow down before the end of this project. Today we had deadlines for handing in promotional material containing at least a finished Logo, four screenshots and four concept art/dev images as well as playtesting with the other students.

Screenshot created by my fellow artists

Us artists did […]

/ Comments Off on Textures and Screenshots
Program: Graphics

Textures and Screenshots

This week has been busier than any week so far, especially us artists have had an insane amount of work to get done and it is not going to slow down before the end of this project. Today we had deadlines for handing in promotional material containing at least a finished Logo, four screenshots and four concept art/dev images as well as playtesting with the other students.

Screenshot created by my fellow artists

Us artists did […]

/ Comments Off on Textures and Screenshots
Program: Graphics

Big Game Project – Week 6 – ScreenShots

  During the last week I focused on getting some areas of the level as close to its final visuals as possible, to be able to take some screenshots of it, for promotional material for the Gotland Game Conference. For next week’s beta I plan to have the entire level finished, and if I get time also to … Continue reading Big Game Project – Week 6 – ScreenShots

/ Comments Off on Big Game Project – Week 6 – ScreenShots
Program: Graphics

Big Game Project – Week 6 – ScreenShots

  During the last week I focused on getting some areas of the level as close to its final visuals as possible, to be able to take some screenshots of it, for promotional material for the Gotland Game Conference. For next week’s beta I plan to have the entire level finished, and if I get time also to … Continue reading Big Game Project – Week 6 – ScreenShots

/ Comments Off on Big Game Project – Week 6 – ScreenShots
Program: Graphics

Tamarrion, post 6

This week we focused on putting out the most polished art assets possible to make the GGC screenshot deadline. The majority of time this week was spent baking and putting together textures for our environment and characters.


A lighting test from earlier this week, not using our final shaders.

Baring some polish work, the Boss’s diffuse, normal and ambient occlusion textures are now complete. He also has an emissive texture to make his eyes glow, complete with some bloom we […]

/ Comments Off on Tamarrion, post 6
Program: Graphics

Tamarrion, post 6

This week we focused on putting out the most polished art assets possible to make the GGC screenshot deadline. The majority of time this week was spent baking and putting together textures for our environment and characters.


A lighting test from earlier this week, not using our final shaders.

Baring some polish work, the Boss’s diffuse, normal and ambient occlusion textures are now complete. He also has an emissive texture to make his eyes glow, complete with some bloom we […]

/ Comments Off on Tamarrion, post 6
Program: Graphics

BGP – Screen shots & Logo

Hello!
As this Friday was deadline for several things such as the logo and screenshots etc. this is mostly what I have done this week including some different textures for the cars.
First I want to show you our screenshots from our last build:

These screenshots clearly shows out main key feature the dual track system with to parallel tracks which you can switch between at a single button press. The track is going to be […]

/ Comments Off on BGP – Screen shots & Logo
Program: Graphics

BGP – Screen shots & Logo

Hello!
As this Friday was deadline for several things such as the logo and screenshots etc. this is mostly what I have done this week including some different textures for the cars.
First I want to show you our screenshots from our last build:

These screenshots clearly shows out main key feature the dual track system with to parallel tracks which you can switch between at a single button press. The track is going to be […]

/ Comments Off on BGP – Screen shots & Logo
Program: Graphics

Big Game Project: Week Four

Apologies for the late report! This will cover what I did during the –fourth- week of the project that is the one previous to this.
Week four was a bit of an obstacle course for me involving the implementation of a Skybox in Unity. While the act itself was simple enough the Lead Designer wished for us to utilise a 3D Skybox in the manner that is found in the Source engine and its related games where the 3D scene is […]

/ Comments Off on Big Game Project: Week Four
Program: Graphics

Big Game Project: Week Four

Apologies for the late report! This will cover what I did during the –fourth- week of the project that is the one previous to this.
Week four was a bit of an obstacle course for me involving the implementation of a Skybox in Unity. While the act itself was simple enough the Lead Designer wished for us to utilise a 3D Skybox in the manner that is found in the Source engine and its related games where the 3D scene is […]

/ Comments Off on Big Game Project: Week Four
Program: Graphics

BGP Week 6: Beautiful World

The level is finally starting to look finished. The environment has been furnished with textures and props, and all spells, while still requiring a lot of polish, have been implemented. It actually surprised me, how good the game looked when the graphics were implemented. At first I was worried it would be difficult to get the color progression right throughout the level. However, with Unreal’s lighting, it turned out beautifully. I can see why the engine is called “Unreal”.

I have […]

/ Comments Off on BGP Week 6: Beautiful World
Program: Graphics

BGP Week 6: Beautiful World

The level is finally starting to look finished. The environment has been furnished with textures and props, and all spells, while still requiring a lot of polish, have been implemented. It actually surprised me, how good the game looked when the graphics were implemented. At first I was worried it would be difficult to get the color progression right throughout the level. However, with Unreal’s lighting, it turned out beautifully. I can see why the engine is called “Unreal”.

I have […]

/ Comments Off on BGP Week 6: Beautiful World
Program: Graphics

Week 5

This week has been hectic to say the least, we’ve been working on a lot. In order to show the massive improvements we’ve made all together, I made a video.

For the A.I part.
I made minor changes for the first A.I by taking away the hear function and the guard target. The first enemy A.I now only sits in the shadow, waiting for you to appear in their view range and then moving into position to start attacking.
Relatively simple. There are […]

/ Comments Off on Week 5
Program: Programming

Week 5

This week has been hectic to say the least, we’ve been working on a lot. In order to show the massive improvements we’ve made all together, I made a video.

For the A.I part.
I made minor changes for the first A.I by taking away the hear function and the guard target. The first enemy A.I now only sits in the shadow, waiting for you to appear in their view range and then moving into position to start attacking.
Relatively simple. There are […]

/ Comments Off on Week 5
Program: Programming