Daily Archives: May 11, 2015

Week 6 – Tamarrion – The Pre-Beta


Pre-Beta
This week, we had our first of two pre-beta play testing sessions (Which is great for my thesis, as I’m basing my thesis on the feedback to design decision process).
We’ve worked all week to implement as much as possible into the game. A Beta version of a game means that all FEATURES has to be implemented, and I’m happy to say that they are, and we also managed to get a lot of new assets into the the actual […]

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Program: Programming

Week 6 – Tamarrion – The Pre-Beta


Pre-Beta
This week, we had our first of two pre-beta play testing sessions (Which is great for my thesis, as I’m basing my thesis on the feedback to design decision process).
We’ve worked all week to implement as much as possible into the game. A Beta version of a game means that all FEATURES has to be implemented, and I’m happy to say that they are, and we also managed to get a lot of new assets into the the actual […]

/ Comments Off on Week 6 – Tamarrion – The Pre-Beta
Program: Programming

Harakat rebooted.

Today we reworked harakat mode. By a pretty big amount programming-wise. Previously it would allow players to slow down time in order to line up a maximum of three spells and cast them all at the end, certain constellations of spells would also be able to form combination spells.
After today’s quality time with teachers we have reworked the harakat meter to contain three ‘orbs’ segments, each of these represents one charge of Harakat which is notably shorter than the earlier […]

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Program: Programming

Harakat rebooted.

Today we reworked harakat mode. By a pretty big amount programming-wise. Previously it would allow players to slow down time in order to line up a maximum of three spells and cast them all at the end, certain constellations of spells would also be able to form combination spells.
After today’s quality time with teachers we have reworked the harakat meter to contain three ‘orbs’ segments, each of these represents one charge of Harakat which is notably shorter than the earlier […]

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Program: Programming

Polypainting

Since the issue of polypaint not being able to be exported resolved I continued painting on the high poly model. Apart from the skin, especially the face that is the most complex part on the model, I have done little more than basic details. I have added light to all edges to make them look worn, and darkened creases.

As we want to create a hand painted look I have basically just blocked out where […]

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Program: Graphics

Polypainting

Since the issue of polypaint not being able to be exported resolved I continued painting on the high poly model. Apart from the skin, especially the face that is the most complex part on the model, I have done little more than basic details. I have added light to all edges to make them look worn, and darkened creases.

As we want to create a hand painted look I have basically just blocked out where […]

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Program: Graphics

Spirit Boom Title Screen

Last week I worked on the title screen, the logo, combat UI and some more characters for the game.
Here is a video of the title screen being made.

The logo.

The Title screen with UI.

Combat UI.

And some more characters.

And an update on the village. It’s scaled down to about half size for the blog, but it’s still pretty big.

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Program: Graphics

Spirit Boom Title Screen

Last week I worked on the title screen, the logo, combat UI and some more characters for the game.
Here is a video of the title screen being made.

The logo.

The Title screen with UI.

Combat UI.

And some more characters.

And an update on the village. It’s scaled down to about half size for the blog, but it’s still pretty big.

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Program: Graphics

BGP – Game Logo – Scrap Pirates

This week, among a few other things, I worked on the Logo to our project, Scrap Pirates. And so, without further ado, here it is!

Scrap Pirates Logo

Overall the logo is perhaps slightly darker than we originally intended to increase the readability when resized. Other than that however I am rather pleased with the result.
I should also point out that the vector base and work on the fonts silhouette was done by another member of the team, Jenny Grip, so […]

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Program: Graphics

BGP – Game Logo – Scrap Pirates

This week, among a few other things, I worked on the Logo to our project, Scrap Pirates. And so, without further ado, here it is!

Scrap Pirates Logo

Overall the logo is perhaps slightly darker than we originally intended to increase the readability when resized. Other than that however I am rather pleased with the result.
I should also point out that the vector base and work on the fonts silhouette was done by another member of the team, Jenny Grip, so […]

/ Comments Off on BGP – Game Logo – Scrap Pirates
Program: Graphics