Daily Archives: May 8, 2015

BGP – Screen shots & Logo

Hello!
As this Friday was deadline for several things such as the logo and screenshots etc. this is mostly what I have done this week including some different textures for the cars.
First I want to show you our screenshots from our last build:

These screenshots clearly shows out main key feature the dual track system with to parallel tracks which you can switch between at a single button press. The track is going to be […]

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Program: Graphics

BGP – Screen shots & Logo

Hello!
As this Friday was deadline for several things such as the logo and screenshots etc. this is mostly what I have done this week including some different textures for the cars.
First I want to show you our screenshots from our last build:

These screenshots clearly shows out main key feature the dual track system with to parallel tracks which you can switch between at a single button press. The track is going to be […]

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Program: Graphics

Big Game Project: Week Four

Apologies for the late report! This will cover what I did during the –fourth- week of the project that is the one previous to this.
Week four was a bit of an obstacle course for me involving the implementation of a Skybox in Unity. While the act itself was simple enough the Lead Designer wished for us to utilise a 3D Skybox in the manner that is found in the Source engine and its related games where the 3D scene is […]

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Program: Graphics

Big Game Project: Week Four

Apologies for the late report! This will cover what I did during the –fourth- week of the project that is the one previous to this.
Week four was a bit of an obstacle course for me involving the implementation of a Skybox in Unity. While the act itself was simple enough the Lead Designer wished for us to utilise a 3D Skybox in the manner that is found in the Source engine and its related games where the 3D scene is […]

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Program: Graphics

BGP Week 6: Beautiful World

The level is finally starting to look finished. The environment has been furnished with textures and props, and all spells, while still requiring a lot of polish, have been implemented. It actually surprised me, how good the game looked when the graphics were implemented. At first I was worried it would be difficult to get the color progression right throughout the level. However, with Unreal’s lighting, it turned out beautifully. I can see why the engine is called “Unreal”.

I have […]

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Program: Graphics

BGP Week 6: Beautiful World

The level is finally starting to look finished. The environment has been furnished with textures and props, and all spells, while still requiring a lot of polish, have been implemented. It actually surprised me, how good the game looked when the graphics were implemented. At first I was worried it would be difficult to get the color progression right throughout the level. However, with Unreal’s lighting, it turned out beautifully. I can see why the engine is called “Unreal”.

I have […]

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Program: Graphics

Week 5

This week has been hectic to say the least, we’ve been working on a lot. In order to show the massive improvements we’ve made all together, I made a video.

For the A.I part.
I made minor changes for the first A.I by taking away the hear function and the guard target. The first enemy A.I now only sits in the shadow, waiting for you to appear in their view range and then moving into position to start attacking.
Relatively simple. There are […]

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Program: Programming

Week 5

This week has been hectic to say the least, we’ve been working on a lot. In order to show the massive improvements we’ve made all together, I made a video.

For the A.I part.
I made minor changes for the first A.I by taking away the hear function and the guard target. The first enemy A.I now only sits in the shadow, waiting for you to appear in their view range and then moving into position to start attacking.
Relatively simple. There are […]

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Program: Programming

Big Game Project Week 5-6

So i forgot to write a blogpost last week so this one will be about both weeks.
I have been working on the the boss, the second enemy and props for the world. I will mostly talk about the boss and enemy in this one.
I have finished the final mesh for the boss. It have been, not hard but tiring. I have had to make hom as smooth as our main character, and he is two times as tall, so there […]

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Program: Graphics

Big Game Project Week 5-6

So i forgot to write a blogpost last week so this one will be about both weeks.
I have been working on the the boss, the second enemy and props for the world. I will mostly talk about the boss and enemy in this one.
I have finished the final mesh for the boss. It have been, not hard but tiring. I have had to make hom as smooth as our main character, and he is two times as tall, so there […]

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Program: Graphics

Scrap Pirates – Week 6

The sixth week has come to the last day and it’s soon to be only two weeks left. Today we will have our second open play testing and next week will be beta. Things are steadily progressing forward and features keep getting implemented and iterated.
I will firstly present my reiteration of the door panel. We wanted it to grab the attention of players more and communicate it’s purpose more clearly, so I added hands in the center of the panel. […]

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Program: Graphics

Scrap Pirates – Week 6

The sixth week has come to the last day and it’s soon to be only two weeks left. Today we will have our second open play testing and next week will be beta. Things are steadily progressing forward and features keep getting implemented and iterated.
I will firstly present my reiteration of the door panel. We wanted it to grab the attention of players more and communicate it’s purpose more clearly, so I added hands in the center of the panel. […]

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Program: Graphics