Daily Archives: May 7, 2015

Middle of the day pre-beta post

We’ve ran into a bit of a snag right now which means i can’t start working on handling spells inside the player class until the spells have been added. Because of this and the fact that i might have to stay a bit late tonight to get everything done for tomorrow’s playtesting i’m writing a blog post in the middle of the day.
We had a slow day yesterday, the only thing i managed to commit was the player actually rotating […]

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Program: Programming

Middle of the day pre-beta post

We’ve ran into a bit of a snag right now which means i can’t start working on handling spells inside the player class until the spells have been added. Because of this and the fact that i might have to stay a bit late tonight to get everything done for tomorrow’s playtesting i’m writing a blog post in the middle of the day.
We had a slow day yesterday, the only thing i managed to commit was the player actually rotating […]

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Program: Programming

Snow Day Mayhem – Update!

The Alpha last week went well. The teachers rated our game in the same way the judges do during GGC, that is, on a scale from 0 to 30. If you get above 6 you pass the Alpha, and we got 7,5. I think that was a fair judgement, since our game was still very much in an alpha state.
We’ve changed some graphics and added some things, so this is what the game looks like right now:

The placement of […]

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Program: Graphics

Snow Day Mayhem – Update!

The Alpha last week went well. The teachers rated our game in the same way the judges do during GGC, that is, on a scale from 0 to 30. If you get above 6 you pass the Alpha, and we got 7,5. I think that was a fair judgement, since our game was still very much in an alpha state.
We’ve changed some graphics and added some things, so this is what the game looks like right now:

The placement of […]

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Program: Graphics

BGP Week 4 – Soar Currents

One of the main features of Clouds Below, is the ability to unfold your wings, and soar on the wind. Initially it was intended that this could be used anywhere, but due to its game breaking ability, allowing the player to go anywhere, we decided that it had to be restricted in some way. Since the vertical slice is a linear puzzle platforming experience, where we want the player to go to specific places, in a specific order, we decided […]

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Program: Graphics

BGP Week 4 – Soar Currents

One of the main features of Clouds Below, is the ability to unfold your wings, and soar on the wind. Initially it was intended that this could be used anywhere, but due to its game breaking ability, allowing the player to go anywhere, we decided that it had to be restricted in some way. Since the vertical slice is a linear puzzle platforming experience, where we want the player to go to specific places, in a specific order, we decided […]

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Program: Graphics