Daily Archives: May 29, 2015

BGP (Scrap Pirates) – Week 7 & 8

The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead.
Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu.
Since we felt satisfied with the level design […]

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Program: Graphics

BGP (Scrap Pirates) – Week 7 & 8

The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead.
Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu.
Since we felt satisfied with the level design […]

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Program: Graphics

Week 8

So, this was the last week of production and a lot of things have happened. But to begin with, here is the second track of the game, the Rumble Eight.
This track is a lot smaller than the other, ”main track”. While the large one takes around 45 seconds (best time) – 1 minute and 30 seconds (average beginner time) per lap, this one lands at around 15 seconds (best time) – 30 seconds (average beginner time).
The track overlaps […]

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Program: Graphics

Week 8

So, this was the last week of production and a lot of things have happened. But to begin with, here is the second track of the game, the Rumble Eight.
This track is a lot smaller than the other, ”main track”. While the large one takes around 45 seconds (best time) – 1 minute and 30 seconds (average beginner time) per lap, this one lands at around 15 seconds (best time) – 30 seconds (average beginner time).
The track overlaps […]

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Program: Graphics

Week 7

So this week has been all about balancing the level with booster placements further and in general finishing the level up.
This is how the level is going to look in the build for GGC. Supporting pillars have been added to explain how the track is kept afloat. In the area under the loop in the back, there is a ring that surrounds the tracks, this ring represents the start and goal of the track.
We have also added in […]

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Program: Graphics

Week 7

So this week has been all about balancing the level with booster placements further and in general finishing the level up.
This is how the level is going to look in the build for GGC. Supporting pillars have been added to explain how the track is kept afloat. In the area under the loop in the back, there is a ring that surrounds the tracks, this ring represents the start and goal of the track.
We have also added in […]

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Program: Graphics

BGP – Checkpoint – Print-U

For this post we’ll take a look at the checkpoint of the game. Idea of a 3D printer, “printing” the character as it resapwns. The overall design of the checkpoint would be two plates, one for each player, where they could respawn, and a terminal in the middle indicating the function of the object as well as if it had been activated by the players. First of all when creating the checkpoint was creating the sprites for the checkpoint. All […]

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Program: Graphics

BGP – Checkpoint – Print-U

For this post we’ll take a look at the checkpoint of the game. Idea of a 3D printer, “printing” the character as it resapwns. The overall design of the checkpoint would be two plates, one for each player, where they could respawn, and a terminal in the middle indicating the function of the object as well as if it had been activated by the players. First of all when creating the checkpoint was creating the sprites for the checkpoint. All […]

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Program: Graphics