Daily Archives: May 17, 2015

BGP#6 – Crunch Week

Greetings!
Lets just open with this video:
 
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]

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Program: Graphics

BGP#6 – Crunch Week

Greetings!
Lets just open with this video:
 
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]

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Program: Graphics

Tamarrion Trailer

The trailer for Tamarrion is finally out!

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Program: Graphics

Tamarrion Trailer

The trailer for Tamarrion is finally out!

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Program: Graphics

Warpers – Unreal Saving and Loading


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now one week from exhibiting Warpers at the Gotland Game Conferance weeks into the production of the game Warpers and this time I’ll write a little about how we save and […]

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Program: Programming

Warpers – Unreal Saving and Loading


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice of a game which might have the potential to become a product worth selling at a later stage.

We’re now one week from exhibiting Warpers at the Gotland Game Conferance weeks into the production of the game Warpers and this time I’ll write a little about how we save and […]

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Program: Programming

BGP 2015 – sixth week: Development issues


Hello!
This week I started by giving the camera some simple movement behavior. Basically I make it follow the player’s position (with a certain offset) and rotation though somewhat slowly so that it’s movement becomes more smooth rather than sudden and jerky. I am mainly making use of ‘Slerp’ and ‘SmoothDamp’ for the camera’s movement.
I’ve also managed to get the direction correction for the movement to work as intended. What I had missed was that I needed to make use of conversion between […]

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Program: Programming

BGP 2015 – sixth week: Development issues


Hello!
This week I started by giving the camera some simple movement behavior. Basically I make it follow the player’s position (with a certain offset) and rotation though somewhat slowly so that it’s movement becomes more smooth rather than sudden and jerky. I am mainly making use of ‘Slerp’ and ‘SmoothDamp’ for the camera’s movement.
I’ve also managed to get the direction correction for the movement to work as intended. What I had missed was that I needed to make use of conversion between […]

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Program: Programming

BGP Week 5 – Character Skinning and Texturing

For week 5 of 7 in this project, my main focus was on the character, working on skinning, UV-mapping and texturing. Rigging and quick skinning had already been done, and since we use APEX Cloth for a big portion of the character, the primary area that needed work was the face. Mainly opening the eyes and mouth were prioritized.

 
Although a bit difficult to see, here is the facial rig I made. It’s rather simple, since we wouldn’t have time […]

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Program: Graphics

BGP Week 5 – Character Skinning and Texturing

For week 5 of 7 in this project, my main focus was on the character, working on skinning, UV-mapping and texturing. Rigging and quick skinning had already been done, and since we use APEX Cloth for a big portion of the character, the primary area that needed work was the face. Mainly opening the eyes and mouth were prioritized.

 
Although a bit difficult to see, here is the facial rig I made. It’s rather simple, since we wouldn’t have time […]

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Program: Graphics

Week 7: Scrap Pirates, one week left before GGC!

Hello! Week 7 has just passed and Gotland Game Conference is in just one week. A couple of weeks back we decided to cut back on a couple of features like upgrade system, some enemies, multiple levels, among other things, and I feel like that was a good decision because otherwise we would be up to our necks in half-done things and nothing would probably feel finished for GGC.
As I mentioned the last time I had one bigger problem to […]

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Program: Programming

Week 7: Scrap Pirates, one week left before GGC!

Hello! Week 7 has just passed and Gotland Game Conference is in just one week. A couple of weeks back we decided to cut back on a couple of features like upgrade system, some enemies, multiple levels, among other things, and I feel like that was a good decision because otherwise we would be up to our necks in half-done things and nothing would probably feel finished for GGC.
As I mentioned the last time I had one bigger problem to […]

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Program: Programming

Tamarrion, post 7

This week I’ve been cleaning our motion capture recordings and preparing them for implementation into the engine. I’ve also been working on the trailer for our game.

Getting the animations for our main character ready had higher priority than the boss, as the main character had no satisfactory placeholder animations, while the boss is presentable with its current set of placeholder movements. The trailer for our game also needs to be in by tomorrow, so we wanted to make sure our […]

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Program: Graphics

Tamarrion, post 7

This week I’ve been cleaning our motion capture recordings and preparing them for implementation into the engine. I’ve also been working on the trailer for our game.

Getting the animations for our main character ready had higher priority than the boss, as the main character had no satisfactory placeholder animations, while the boss is presentable with its current set of placeholder movements. The trailer for our game also needs to be in by tomorrow, so we wanted to make sure our […]

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Program: Graphics

Prosopon – Play your role…Whatever it might be!


For a few weeks now I have been working on a game called Prosopon together with five other students from my class. I have the role as lead designer this project.

Prosopon is a game that takes place in ancient Greece. The player plays as a actor that have forgotten their lines and what play they are in from having a bit too much to drink the day before. The player have to […]

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Program: Programming

Prosopon – Play your role…Whatever it might be!


For a few weeks now I have been working on a game called Prosopon together with five other students from my class. I have the role as lead designer this project.

Prosopon is a game that takes place in ancient Greece. The player plays as a actor that have forgotten their lines and what play they are in from having a bit too much to drink the day before. The player have to […]

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Program: Programming