Monthly Archives: April 2015

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

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Program: Programming

Big Game Project: Scrap Pirates. Week 1-3

Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]

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Program: Programming

Tamarrion – Learning game engine functionality (Unity 4.6 Graphical User Interface)

In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0.
In this post I will describe my initial process of learning the User Interface (UI). I will suggest adjustments to my process since I do not believe that it was efficient.
I started out by trying to find directions on how to create GUI-elements in code by searching the web. I found help and created healthbars.
When showing the healthbar code to my fellow […]

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Program: Programming

Tamarrion – Learning game engine functionality (Unity 4.6 Graphical User Interface)

In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0.
In this post I will describe my initial process of learning the User Interface (UI). I will suggest adjustments to my process since I do not believe that it was efficient.
I started out by trying to find directions on how to create GUI-elements in code by searching the web. I found help and created healthbars.
When showing the healthbar code to my fellow […]

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Program: Programming

BGP – Base Tileset

Howdy ho!
A new game project for school means more blogging. This time it’s a futuristic metroidvania style 2D game that focuses on 2 player co-op. With magnets!
It’s called Scrap Pirates and is, obviously, super awesome.
During the course of the project I will post about things that I am working on for the project, and a bit about the process and reasoning behind them.
For this post we can take a look at the base tileset for one of the areas in […]

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Program: Graphics

BGP – Base Tileset

Howdy ho!
A new game project for school means more blogging. This time it’s a futuristic metroidvania style 2D game that focuses on 2 player co-op. With magnets!
It’s called Scrap Pirates and is, obviously, super awesome.
During the course of the project I will post about things that I am working on for the project, and a bit about the process and reasoning behind them.
For this post we can take a look at the base tileset for one of the areas in […]

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Program: Graphics

Week 2/3 – Tamarrion – God Powers!


Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]

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Program: Programming

Week 2/3 – Tamarrion – God Powers!


Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]

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Program: Programming

Big Game Project “Scrap Bandits” Report: Week 3

Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]

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Program: Graphics

Big Game Project “Scrap Bandits” Report: Week 3

Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]

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Program: Graphics

Scrap Pirates (w3)

This blog will cover the work on Scrap Pirates, a second year project at the Game design program at Uppsala Universitet Campus Gotland.
I am the producer of the group but I am also one of the two people in charge of the level design. The first two week of the project were dedicated to planing the project and writing the Design Document. I did that together with Rebecka Nyström (our Lead design) and we are also the ones working on […]

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Program: Graphics

Scrap Pirates (w3)

This blog will cover the work on Scrap Pirates, a second year project at the Game design program at Uppsala Universitet Campus Gotland.
I am the producer of the group but I am also one of the two people in charge of the level design. The first two week of the project were dedicated to planing the project and writing the Design Document. I did that together with Rebecka Nyström (our Lead design) and we are also the ones working on […]

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Program: Graphics

Backgrounds for MSSP – Big Game Project

I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

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Program: Graphics

Backgrounds for MSSP – Big Game Project

I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

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Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

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Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

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Program: Graphics

Crafting spells and stuff

So all my good mood from yesterday was decimated by GTA not working properly. (For no reason)
Today was a less productive day but still a fruitful day after all, my productivity was reduced by a seminar on the morning about how to write our synopsis and a tutoring session on the afternoon. Interesting and important as these were, they still weren’t actual work.
As for actual work today however, I looked into the spell system we had purchased and found out […]

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Program: Programming

Crafting spells and stuff

So all my good mood from yesterday was decimated by GTA not working properly. (For no reason)
Today was a less productive day but still a fruitful day after all, my productivity was reduced by a seminar on the morning about how to write our synopsis and a tutoring session on the afternoon. Interesting and important as these were, they still weren’t actual work.
As for actual work today however, I looked into the spell system we had purchased and found out […]

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Program: Programming

BGP – Week 1 &2 Pre-production phase

We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]

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Program: Graphics

BGP – Week 1 &2 Pre-production phase

We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]

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Program: Graphics

I will not make this title “Learning how to spell”

A good day today, plenty of progress and didn’t really get stuck. I spent most of the day setting up the input structure for the spell system. The idea is to read the stick inputs when the play is holding down the corresponding trigger and then compare the movements with a list of locations which are assigned to a spell each which can then be cast.
The “Magic cast” function has three segments: Read Stick Input, Compare To Player Spells and […]

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Program: Programming

I will not make this title “Learning how to spell”

A good day today, plenty of progress and didn’t really get stuck. I spent most of the day setting up the input structure for the spell system. The idea is to read the stick inputs when the play is holding down the corresponding trigger and then compare the movements with a list of locations which are assigned to a spell each which can then be cast.
The “Magic cast” function has three segments: Read Stick Input, Compare To Player Spells and […]

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Program: Programming

BGP – Scrap Pirates – Week 1-2

Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

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Program: Graphics

BGP – Scrap Pirates – Week 1-2

Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

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Program: Graphics