Daily Archives: April 21, 2015

Big Game Project – Week 3 – Level Design


We are now three weeks into production on our vertical slice for the Gotland Game conference. Our group consists of 7 people and the game we are making is called NAAR.
Most of my time so far has been spent on the level design. So I started by making some simple sketches on the layout after a few iterations I had something that was ready for the next step. I started to block out the level in 3ds max with simple meshes. I started with […]

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Program: Graphics

Big Game Project – Week 3 – Level Design


We are now three weeks into production on our vertical slice for the Gotland Game conference. Our group consists of 7 people and the game we are making is called NAAR.
Most of my time so far has been spent on the level design. So I started by making some simple sketches on the layout after a few iterations I had something that was ready for the next step. I started to block out the level in 3ds max with simple meshes. I started with […]

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Program: Graphics

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

The sum of its inputs

Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking if the first array contains the second at some part) However, when testing to make sure the function worked as it should i kept getting an error claiming that the variables were out of scope. 
After several hours of searching […]

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Program: Programming

Theme Park, first sprint

So this week is our second week after starting to use the scrum and time for second sprint. I started with finishing all the still images for all 8 angles on the kids, both idle and slide state. I did not have time to draw “that special kid” yet, that will have to wait until I´m done with all the basics needed for alpha. I really hope I´ll get time to implement it tho. it would add a lot of […]

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Program: Graphics

Theme Park, first sprint

So this week is our second week after starting to use the scrum and time for second sprint. I started with finishing all the still images for all 8 angles on the kids, both idle and slide state. I did not have time to draw “that special kid” yet, that will have to wait until I´m done with all the basics needed for alpha. I really hope I´ll get time to implement it tho. it would add a lot of […]

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Program: Graphics

BGP Week 2 – Camera

So, this is going to be a rather short blog post, since most of the stuff I did was “chore” programming. Things that needed to be done, but aren’t really food for an interesting blog post..
One thing which importance is often forgotten in 3D games is that of the camera. It is, by far *the* most vital thing, that could easily, and completely, break the experience. And it’s no wonder either.. When designing a game, you go to great lengths […]

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Program: Graphics

BGP Week 2 – Camera

So, this is going to be a rather short blog post, since most of the stuff I did was “chore” programming. Things that needed to be done, but aren’t really food for an interesting blog post..
One thing which importance is often forgotten in 3D games is that of the camera. It is, by far *the* most vital thing, that could easily, and completely, break the experience. And it’s no wonder either.. When designing a game, you go to great lengths […]

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Program: Graphics