Daily Archives: April 20, 2015
Theme Park Banner
Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]
Theme Park Banner
Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]
Exploring Wind: Week 3 of production.
Hello everyone and welcome to week three of the project, Exploring Wind.
So this week, I’ve been working a lot with the character after we got told that our current design’s silhouette was a bit too close to a concept we had taken inspiration from. So I took on the task to redesign the poncho that the character is wearing to make sure it gets it’s own, unique look.
I started out with making small thumbnails using only gray scale to make […]
Exploring Wind: Week 3 of production.
Hello everyone and welcome to week three of the project, Exploring Wind.
So this week, I’ve been working a lot with the character after we got told that our current design’s silhouette was a bit too close to a concept we had taken inspiration from. So I took on the task to redesign the poncho that the character is wearing to make sure it gets it’s own, unique look.
I started out with making small thumbnails using only gray scale to make […]
BGP Art – Trees and LODs
Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others.
Among these, we now have all 6 completed trees + 1 dead tree.
[…]
BGP Art – Trees and LODs
Not a lot has changed since last week, regarding my work responsibilites. I have mostly been starting on new assets and finishing others.
Among these, we now have all 6 completed trees + 1 dead tree.
[…]
Theme Park: Week 3 – Ice, ice baby
Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!
The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]
Theme Park: Week 3 – Ice, ice baby
Greetings!
This is the first blog post for our Theme Park project
so introductions are in order.
I’m part of Team Hush Hush which consists of:
David Crosson – Lead Game
Emil Christenson – Lead Teach/Lead Sound
Nayomi Arvell – Lead Art
Gabriel Ajuwa – Lead Code
Kim Gripenberg – Programmer
Eva Sokolova – Producer
Together we’re working on a project called Save the Penguins!
The premise is:
Global warming sucks! Especially for a certain family of penguins who’ve now been left homeless with a long and perilous journey ahead. Luckily, you […]
Big Game Project: Week Two
This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]
Big Game Project: Week Two
This week has mostly focused on fleshing out the game’s look and feel as well as active dialogue to ensure we all were on the same boat in this regard. With a design meeting taking place early on to help keeping common ground between the design and art department. To further aid in this endeavour I was assigned to write a dedicated aesthetic document for the group to access at any time in order to always have easily understood guidelines […]
Week 3 Naar Big Game Project
the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]
Week 3 Naar Big Game Project
the third week of the project was going as planned, almost. What I did was to add the spells for the boss to the spell UML. This UML is now more of list of spells loosely indicating how they can be connected rather than an absolute and definite spell setup. This is because of a newly acquired feature of the UE4. A spell system. This system is dedicated to make custom spells within the engine and can make almost all […]
Warpers – Spacecrafts and the hangar
I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.
We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]
Warpers – Spacecrafts and the hangar
I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.
We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]