Daily Archives: March 19, 2015
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Week 9 Scrum review.
Hello everyone! This post is a review of the method called Scrum.
What is Scrum?
How did this help us?
What could be better?
What was its weaknesses?
Will I be using it for next course?
These are some of the points I will bring up in this post.
1. Scrum is a method of working were you set up a product backlog that is then turned into a sprint plan for a set amount of week, usually every 4th week, that will contain everything you are […]
Week 9 Scrum review.
Hello everyone! This post is a review of the method called Scrum.
What is Scrum?
How did this help us?
What could be better?
What was its weaknesses?
Will I be using it for next course?
These are some of the points I will bring up in this post.
1. Scrum is a method of working were you set up a product backlog that is then turned into a sprint plan for a set amount of week, usually every 4th week, that will contain everything you are […]
Team 12 Game Development Artifact 6- Highscore
Team 12 is working on a game called DashBat. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end of the level in a short time.
Just after we finished with beta i started working on a High score system where you compete against others and try to […]
Team 12 Game Development Artifact 6- Highscore
Team 12 is working on a game called DashBat. The game is going to be a mix between speed runners adm super mario kart, the player is in a flying state. To progress through the level the player needs to avoid multiple objects at a high speed and to reach the end of the level in a short time.
Just after we finished with beta i started working on a High score system where you compete against others and try to […]
Magic Writer Menu Background
Hello Magic Writer fans!
So this week is the last blog post for the course. I am going to write about the latest iteration of the background to our Main Menu. It is still a little bit work in progress but the main part of it I feel is done. I made a lot of iterations on it, I was not really happy with many of the early ones that I did. I did unfortunately not save them to show in […]
Magic Writer Menu Background
Hello Magic Writer fans!
So this week is the last blog post for the course. I am going to write about the latest iteration of the background to our Main Menu. It is still a little bit work in progress but the main part of it I feel is done. I made a lot of iterations on it, I was not really happy with many of the early ones that I did. I did unfortunately not save them to show in […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Game Development – Nr.6 | Magic Writer
Hello everyone!
This weeks post will be related to the last post. The last post was about me creating a power up bar that loads up and lights power up icons when they are ready to use.
Since last time we have redesigned the power up bar. The last example was draw by me (programmer art) and was not very pleasant to look at. We want to avoid static HUD as much as we can, this means that we […]
Game Development – Nr.6 | Magic Writer
Hello everyone!
This weeks post will be related to the last post. The last post was about me creating a power up bar that loads up and lights power up icons when they are ready to use.
Since last time we have redesigned the power up bar. The last example was draw by me (programmer art) and was not very pleasant to look at. We want to avoid static HUD as much as we can, this means that we […]
Game Development Blog 6.
Here’s a bit of music for you to listen to while you read, should you like to:
Brace for deceleration, we’re calming down.
So the last few weeks have been quite stressful for our team of 6 people. With one of our coders leaving the course and the never-ending updates and fixes that we can do to the game itself, it’s been pretty hard. That said we’re finally up in front of these things and it’s looking like the game might be […]
Game Development Blog 6.
Here’s a bit of music for you to listen to while you read, should you like to:
Brace for deceleration, we’re calming down.
So the last few weeks have been quite stressful for our team of 6 people. With one of our coders leaving the course and the never-ending updates and fixes that we can do to the game itself, it’s been pretty hard. That said we’re finally up in front of these things and it’s looking like the game might be […]
Game Dev: Smarter enemies and other tasty features
Hi!
This is the last week of development for Mole Munch, which means this is the last Mole Munch blogpost! Technically we do have another week after this one, but most of that will be spent obsessing over project reports and finishing work from the graphics course. Even this week the art side of Mole Munch decided to cut down on the hours in order to dedicate more hours to the 2D course.
I have been working on getting those last tasty […]
Game Dev: Smarter enemies and other tasty features
Hi!
This is the last week of development for Mole Munch, which means this is the last Mole Munch blogpost! Technically we do have another week after this one, but most of that will be spent obsessing over project reports and finishing work from the graphics course. Even this week the art side of Mole Munch decided to cut down on the hours in order to dedicate more hours to the 2D course.
I have been working on getting those last tasty […]