Daily Archives: March 24, 2015

Week 9 of Spelutveckling, introduktion. Balancing week.

This week I have primarily balanced the game, as well as cleaned up the design document for a second hand in.
Above you can see the image from the game design document that explains the game state and UI, with the final map. Below is an excerpt from the game document explaining the level design.

The three lanes are there to funnel the enemies towards the life tree, and helps establish that the life tree is where you should keep your […]

/ Comments Off on Week 9 of Spelutveckling, introduktion. Balancing week.
Program: Graphics

Week 9 of Spelutveckling, introduktion. Balancing week.

This week I have primarily balanced the game, as well as cleaned up the design document for a second hand in.
Above you can see the image from the game design document that explains the game state and UI, with the final map. Below is an excerpt from the game document explaining the level design.

The three lanes are there to funnel the enemies towards the life tree, and helps establish that the life tree is where you should keep your […]

/ Comments Off on Week 9 of Spelutveckling, introduktion. Balancing week.
Program: Graphics

Sticky Situation


I forgot to tell you about our game “Sticky Situation” that me and two others created at a game jam! It is a side scroll, co op game. You work as two balls of slime with opposite gravity. They have to stand on top of objects or one other to not fall into some deadly wall of spikes or some other danger. One character is controlled with the usual “ASDW” – buttons and the other with “JKLI” -buttons on […]

/ Comments Off on Sticky Situation
Program: Graphics

Sticky Situation


I forgot to tell you about our game “Sticky Situation” that me and two others created at a game jam! It is a side scroll, co op game. You work as two balls of slime with opposite gravity. They have to stand on top of objects or one other to not fall into some deadly wall of spikes or some other danger. One character is controlled with the usual “ASDW” – buttons and the other with “JKLI” -buttons on […]

/ Comments Off on Sticky Situation
Program: Graphics