Daily Archives: March 3, 2015
2D Game Project: Stuff and things
It’s blogging time!
For the last week I have been on art duty and have been trying to produce a couple of art assets. But first some backstory. The world of the game I am working on, The Last Signal, is suppose to be an abandoned space ship. To be exact the game is about a science vessel traversing the final frontier gathering knowledge about other planets in hope of finding resources and easily habitable planets. But when approaching the latest […]
2D Game Project: Stuff and things
It’s blogging time!
For the last week I have been on art duty and have been trying to produce a couple of art assets. But first some backstory. The world of the game I am working on, The Last Signal, is suppose to be an abandoned space ship. To be exact the game is about a science vessel traversing the final frontier gathering knowledge about other planets in hope of finding resources and easily habitable planets. But when approaching the latest […]
Week 6
Week 6
This week we are entering the end face of our alfa production. Moving from pre-production to actually implementing animations and art in the code. It is critical that basic game play is working in order to have time to polish everything before the Alfa. Features as menu, background and pinata animations must be in place for the coders to test.
I have been focusing on the background lately and is adding details to buildings in the mexican village. This process […]
Week 6
Week 6
This week we are entering the end face of our alfa production. Moving from pre-production to actually implementing animations and art in the code. It is critical that basic game play is working in order to have time to polish everything before the Alfa. Features as menu, background and pinata animations must be in place for the coders to test.
I have been focusing on the background lately and is adding details to buildings in the mexican village. This process […]
Game Development Blog 4.
So. Week 2 of Beta. Didn’t think we’d still be a team by now. We had a lot of bumps along the road, and some dangerous obstacles still in it. That said, we’re still progressing steadily as a group and having fun with what we’re doing.
This week I have been working with a lot of smaller things. I’ve done some audio editing with the sound we recorded with David Crosson as our voice for Otto. All of the sounds were […]
Game Development Blog 4.
So. Week 2 of Beta. Didn’t think we’d still be a team by now. We had a lot of bumps along the road, and some dangerous obstacles still in it. That said, we’re still progressing steadily as a group and having fun with what we’re doing.
This week I have been working with a lot of smaller things. I’ve done some audio editing with the sound we recorded with David Crosson as our voice for Otto. All of the sounds were […]
Animating a heavy armor
Animating a heavy armor
This week I was stuck with animations. The most horrid thing I could imagine. Luckily I got away pretty easy and didn’t have to make everything from scratch.
After having painted our powerups last week I realised that we now needed animations for one of them. The Suit of armor. We need our character to move after having put on the suit.
After having put on the armor the player is slowed down by fifty percent. He […]
Animating a heavy armor
Animating a heavy armor
This week I was stuck with animations. The most horrid thing I could imagine. Luckily I got away pretty easy and didn’t have to make everything from scratch.
After having painted our powerups last week I realised that we now needed animations for one of them. The Suit of armor. We need our character to move after having put on the suit.
After having put on the armor the player is slowed down by fifty percent. He […]