Daily Archives: March 11, 2015
Week 8: Real Archers Have Jelly Arms.
Hello!
This week we’re rounding up the very last things to do before our Beta presentation on friday. It’s mainly a lot of pressure on our programmers, but they are getting along fine right now, and everything is turning towards us having a nice, nearly complete game to show. Initially I was supposed to finish the very last attack animation for the last tree / tower (you can read more about my Tower Attack Animations in my previous blog post “Week […]
Week 8: Real Archers Have Jelly Arms.
Hello!
This week we’re rounding up the very last things to do before our Beta presentation on friday. It’s mainly a lot of pressure on our programmers, but they are getting along fine right now, and everything is turning towards us having a nice, nearly complete game to show. Initially I was supposed to finish the very last attack animation for the last tree / tower (you can read more about my Tower Attack Animations in my previous blog post “Week […]
Bullets in Dragon Song
Similar to the previous week this week have mostly been about fine tuning parts of the game. Anthon Fredriksson introduced us to smart pointers and helped us implement them in our game. With this a lot of our memory leaks were eliminated. Some other parts of the game were also fixed, but for this blog post I will write about the bullets in the game. The player bullets, the enemy bullets and the huge sound wave “bullet”. All of these […]
Bullets in Dragon Song
Similar to the previous week this week have mostly been about fine tuning parts of the game. Anthon Fredriksson introduced us to smart pointers and helped us implement them in our game. With this a lot of our memory leaks were eliminated. Some other parts of the game were also fixed, but for this blog post I will write about the bullets in the game. The player bullets, the enemy bullets and the huge sound wave “bullet”. All of these […]
Artifact 5 – Pickups
ARTIFACT 5 – PICKUPSin Dash BAT
Eight weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta which will be at the end of this week.
For this week’s blog assignment I thought I would tell you about the different Pickups I have been working on.
Here below you can see and read about the final versions of […]
Artifact 5 – Pickups
ARTIFACT 5 – PICKUPSin Dash BAT
Eight weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta which will be at the end of this week.
For this week’s blog assignment I thought I would tell you about the different Pickups I have been working on.
Here below you can see and read about the final versions of […]
Dragon Song bloggpost #5
This is the last week of the game before the beta presentation. The programmers have been focusing on getting as much done as we possibly can. We have been polishing the power ups, we have been fixing some minor bugs. This week we have also been adding a few states, we started by adding an End State which accrue when the player gets hit three times by the enemies. In the end state you can choose if you want to […]
Dragon Song bloggpost #5
This is the last week of the game before the beta presentation. The programmers have been focusing on getting as much done as we possibly can. We have been polishing the power ups, we have been fixing some minor bugs. This week we have also been adding a few states, we started by adding an End State which accrue when the player gets hit three times by the enemies. In the end state you can choose if you want to […]
Artifact 5
Artifact 5
This week I have been working on the final power up animations for the bat. As I showed in a previous blog post my different versions of the sketches for the power up four of them got chosen, a light blue, a green, a golden and a white one that had a lot of different colors.
The light blue is a power up for when the bat is ready for shooting a projectile, the green one is for the […]
Artifact 5
Artifact 5
This week I have been working on the final power up animations for the bat. As I showed in a previous blog post my different versions of the sketches for the power up four of them got chosen, a light blue, a green, a golden and a white one that had a lot of different colors.
The light blue is a power up for when the bat is ready for shooting a projectile, the green one is for the […]
A doory problem
The weeks are starting to get few and the days are starting to get long. Only two more weeks left after this one before the game is suppose to be finished. I can tell you now dear readers that it will not be finished, at least not the way it was suppose to in our head. We we need another month or two for that.
But we have learned a lot during these weeks so the next game will be better […]
A doory problem
The weeks are starting to get few and the days are starting to get long. Only two more weeks left after this one before the game is suppose to be finished. I can tell you now dear readers that it will not be finished, at least not the way it was suppose to in our head. We we need another month or two for that.
But we have learned a lot during these weeks so the next game will be better […]
Late Night Dino WIP
LATE NIGHT DINO – WIP – Update!New Project
It is the night before the Beta presentation for Dash Bat and I am watching Dexter while sitting and drawing a dino mother guarding her eggs. At first I only wanted to practice on depth in landscape but than I somehow grew fond of the dinosaur and started to add details to her skin in her face. Lets see how the rest of the body will turn out. I am excited to have […]
Late Night Dino WIP
LATE NIGHT DINO – WIP – Update!New Project
It is the night before the Beta presentation for Dash Bat and I am watching Dexter while sitting and drawing a dino mother guarding her eggs. At first I only wanted to practice on depth in landscape but than I somehow grew fond of the dinosaur and started to add details to her skin in her face. Lets see how the rest of the body will turn out. I am excited to have […]