Monthly Archives: January 2015
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
Beginning of Space Invaders Clone
I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]
Beginning of Space Invaders Clone
I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]
Beginning of Space Invaders Clone
I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]
Beginning of Space Invaders Clone
I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]
Mario Clone Update
This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.
This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]
Mario Clone Update
This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.
This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]
Mario Clone Update
This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.
This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]
Mario Clone Update
This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.
This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]
Happy new year! I worked today!
We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]
Happy new year! I worked today!
We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]