Daily Archives: January 27, 2015
Update
Okay. So I wasn’t that good at updating the blog. My apologies. However, with full intention to break that nasty trend, I thought I’d give an update as to what I’ve learned so far.
Game Design is hard.
I mean, I knew it was hard. But not this hard. Time consuming like anything. We’ve analyzed, designed, discussed, cried, produced like there was no tomorrow – and in spite of all this, we only just now came to begin actual production of a game […]
Update
Okay. So I wasn’t that good at updating the blog. My apologies. However, with full intention to break that nasty trend, I thought I’d give an update as to what I’ve learned so far.
Game Design is hard.
I mean, I knew it was hard. But not this hard. Time consuming like anything. We’ve analyzed, designed, discussed, cried, produced like there was no tomorrow – and in spite of all this, we only just now came to begin actual production of a game […]
Final assignment
Our final assignment for the 2D course, for the grade VG, was to use a provided picture of a city to put shadows and light in. It was also a second part of the assignment; to construct from a loose sketch we were also provided with. I started out with the city, since that seemed to be the most time consuming task. We wasn’t supposed to get into detail, but it was hard to avoid all of them.
I began […]
Final assignment
Our final assignment for the 2D course, for the grade VG, was to use a provided picture of a city to put shadows and light in. It was also a second part of the assignment; to construct from a loose sketch we were also provided with. I started out with the city, since that seemed to be the most time consuming task. We wasn’t supposed to get into detail, but it was hard to avoid all of them.
I began […]