Daily Archives: January 5, 2015
Programming: SDL2 Native functions (cont.)
In this post, I want to present remaining important SDL2 functions that were used in Araknoid coding sessions.
First, one more SDL object type.
SDL_Event
– a grouping of objects that refer to user input events. Objects of this type are declared by the programmer but are filled with meaningful data by a special function, SDL_PollEvent()
SDL_PollEvent()
SDL_PollEvent(&event)
In SDL, when the user moves a mouse, presses a key on the keyboard etc., an input event of appropriate type is added to the event queue. […]
Programming: SDL2 Native functions (cont.)
In this post, I want to present remaining important SDL2 functions that were used in Araknoid coding sessions.
First, one more SDL object type.
SDL_Event
– a grouping of objects that refer to user input events. Objects of this type are declared by the programmer but are filled with meaningful data by a special function, SDL_PollEvent()
SDL_PollEvent()
SDL_PollEvent(&event)
In SDL, when the user moves a mouse, presses a key on the keyboard etc., an input event of appropriate type is added to the event queue. […]
New year, new week, and a new console
My WiiU finally arrived in the mail today, wonderful. I might even have some time to play tonight after all the system update downloads are done; because tomorrow i return to town where i will probably stay until next Friday.
Had a good day today touched up on some of the collision and input logic. Most of it should be in now, when a specific button is pressed the game state calls a function of the corresponding player(currently all the players) […]
New year, new week, and a new console
My WiiU finally arrived in the mail today, wonderful. I might even have some time to play tonight after all the system update downloads are done; because tomorrow i return to town where i will probably stay until next Friday.
Had a good day today touched up on some of the collision and input logic. Most of it should be in now, when a specific button is pressed the game state calls a function of the corresponding player(currently all the players) […]