Daily Archives: January 2, 2015
Åttonde veckan
Jaha mer stress denna vecka med både födelsedagar och nyårs firande.
Hoppas alls hade ett trevligt ny år och att ni har ett lika trevligt 2015.
Så under den här veckan har gamestates varit prio tillsammans med claser för alla objekt som ska bete sig i spel värden. Mycket av det som ska skrivas är gamestatesen samt menue state även ett par av game object states. Det som gällde var att få grunderna klara. Mycket research var gjorda av båda gruppmedlemmarna så […]
Åttonde veckan
Jaha mer stress denna vecka med både födelsedagar och nyårs firande.
Hoppas alls hade ett trevligt ny år och att ni har ett lika trevligt 2015.
Så under den här veckan har gamestates varit prio tillsammans med claser för alla objekt som ska bete sig i spel värden. Mycket av det som ska skrivas är gamestatesen samt menue state även ett par av game object states. Det som gällde var att få grunderna klara. Mycket research var gjorda av båda gruppmedlemmarna så […]
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
And Happy New Year
Last time I wrote something here I was having issues with what I thought was a memory leak, so this week I decided to take the chance while home in Stockholm and asked my father for assistance.
To debug we went through the existing code, seeking through it piece by piece until we found where exactly everything broke. After having traced the code back through the DrawManager we realized that m_sprite, the intended source of the sprite, was for some reason […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]