Monthly Archives: December 2014
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]
Week 13/14: Cleaning Up the Drawing
So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]
Fifth week – Arkanoid and SDL
During last weeks lectures our lecturer started live coding for Arkanoid (or Breakout). We went through some of the basic stuff you need for almost any game, the engine and a couple of managers. This week we finished it by adding stuff specific to Arkanoid (blocks, paddle, ball and movement; in short, the logic of the game). We also implemented SDL_Image and SDL_TTF as an addition.
In SDL you can only handle .bmp images, and to be able to utilize for […]
Fifth week – Arkanoid and SDL
During last weeks lectures our lecturer started live coding for Arkanoid (or Breakout). We went through some of the basic stuff you need for almost any game, the engine and a couple of managers. This week we finished it by adding stuff specific to Arkanoid (blocks, paddle, ball and movement; in short, the logic of the game). We also implemented SDL_Image and SDL_TTF as an addition.
In SDL you can only handle .bmp images, and to be able to utilize for […]
Fifth week – Arkanoid and SDL
During last weeks lectures our lecturer started live coding for Arkanoid (or Breakout). We went through some of the basic stuff you need for almost any game, the engine and a couple of managers. This week we finished it by adding stuff specific to Arkanoid (blocks, paddle, ball and movement; in short, the logic of the game). We also implemented SDL_Image and SDL_TTF as an addition.
In SDL you can only handle .bmp images, and to be able to utilize for […]
Fifth week – Arkanoid and SDL
During last weeks lectures our lecturer started live coding for Arkanoid (or Breakout). We went through some of the basic stuff you need for almost any game, the engine and a couple of managers. This week we finished it by adding stuff specific to Arkanoid (blocks, paddle, ball and movement; in short, the logic of the game). We also implemented SDL_Image and SDL_TTF as an addition.
In SDL you can only handle .bmp images, and to be able to utilize for […]
Game Programming III – the fifth week, AudioManager using FMOD part one (1)
Hello!
This week I’ve been mostly working on getting a working audio manager class for the third and final assignment for this course. The audio manager is meant to load and play sounds or music that will be used in a 3D game. I’ve created this class with the FMOD library.
http://www.fmod.org/
The reason for using FMOD is mainly because it was recomended by our teacher, but also because it is used by several large game titles in the industry, like […]
Game Programming III – the fifth week, AudioManager using FMOD part one (1)
Hello!
This week I’ve been mostly working on getting a working audio manager class for the third and final assignment for this course. The audio manager is meant to load and play sounds or music that will be used in a 3D game. I’ve created this class with the FMOD library.
http://www.fmod.org/
The reason for using FMOD is mainly because it was recomended by our teacher, but also because it is used by several large game titles in the industry, like […]
Game Programming III – the fifth week, AudioManager using FMOD part one (1)
Hello!
This week I’ve been mostly working on getting a working audio manager class for the third and final assignment for this course. The audio manager is meant to load and play sounds or music that will be used in a 3D game. I’ve created this class with the FMOD library.
http://www.fmod.org/
The reason for using FMOD is mainly because it was recomended by our teacher, but also because it is used by several large game titles in the industry, like […]
Game Programming III – the fifth week, AudioManager using FMOD part one (1)
Hello!
This week I’ve been mostly working on getting a working audio manager class for the third and final assignment for this course. The audio manager is meant to load and play sounds or music that will be used in a 3D game. I’ve created this class with the FMOD library.
http://www.fmod.org/
The reason for using FMOD is mainly because it was recomended by our teacher, but also because it is used by several large game titles in the industry, like […]
Fifth weekly programming post
OK, so the naming scheme of my “weekly” programming posts seemed like a good idea when I was still positive I would actually write a post each week. I am going to refer to this as the fifth post because it is my fifth week of programming; and a mismatch between these two numbers is prone to make me terribly confused in the future, should I ever come back to read an old blog post for whatever reason. I’m foreseeing […]
Fifth weekly programming post
OK, so the naming scheme of my “weekly” programming posts seemed like a good idea when I was still positive I would actually write a post each week. I am going to refer to this as the fifth post because it is my fifth week of programming; and a mismatch between these two numbers is prone to make me terribly confused in the future, should I ever come back to read an old blog post for whatever reason. I’m foreseeing […]
Fifth weekly programming post
OK, so the naming scheme of my “weekly” programming posts seemed like a good idea when I was still positive I would actually write a post each week. I am going to refer to this as the fifth post because it is my fifth week of programming; and a mismatch between these two numbers is prone to make me terribly confused in the future, should I ever come back to read an old blog post for whatever reason. I’m foreseeing […]
Fifth weekly programming post
OK, so the naming scheme of my “weekly” programming posts seemed like a good idea when I was still positive I would actually write a post each week. I am going to refer to this as the fifth post because it is my fifth week of programming; and a mismatch between these two numbers is prone to make me terribly confused in the future, should I ever come back to read an old blog post for whatever reason. I’m foreseeing […]
GAME PROGRAMMING I: WEEK FIVE
This week we have finished up the work on the Arkanoid project and I have continued the work on my Legend of Zelda clone.
I have drawn out a basic layout of the in game map and a simple representation of how it will be implemented in the games code, including how the rooms will be interlinked.
I have broken down some of the enemies and items from the game that I will be using:
Note that not all of […]
GAME PROGRAMMING I: WEEK FIVE
This week we have finished up the work on the Arkanoid project and I have continued the work on my Legend of Zelda clone.
I have drawn out a basic layout of the in game map and a simple representation of how it will be implemented in the games code, including how the rooms will be interlinked.
I have broken down some of the enemies and items from the game that I will be using:
Note that not all of […]
Week 5 of game programming – Arkanoid continued
This week we kept on working with arkanoid. We added sprites to the game and made the ball move. Since the game took longer to make than expected, our teacher Tommi wrote the complete game and then went through the changes he had done. The biggest difference in his complete game compared to our incomplete game was that it, apart from actually working, had collision in it. Collision is a really tricky thing in programming, and even experienced programmers can […]
Week 5 of game programming – Arkanoid continued
This week we kept on working with arkanoid. We added sprites to the game and made the ball move. Since the game took longer to make than expected, our teacher Tommi wrote the complete game and then went through the changes he had done. The biggest difference in his complete game compared to our incomplete game was that it, apart from actually working, had collision in it. Collision is a really tricky thing in programming, and even experienced programmers can […]
Week 5 of game programming – Arkanoid continued
This week we kept on working with arkanoid. We added sprites to the game and made the ball move. Since the game took longer to make than expected, our teacher Tommi wrote the complete game and then went through the changes he had done. The biggest difference in his complete game compared to our incomplete game was that it, apart from actually working, had collision in it. Collision is a really tricky thing in programming, and even experienced programmers can […]
Week 5 of game programming – Arkanoid continued
This week we kept on working with arkanoid. We added sprites to the game and made the ball move. Since the game took longer to make than expected, our teacher Tommi wrote the complete game and then went through the changes he had done. The biggest difference in his complete game compared to our incomplete game was that it, apart from actually working, had collision in it. Collision is a really tricky thing in programming, and even experienced programmers can […]
Game programming I – Week 5
This week, work on the Pac-man replica started with early work on movement and sprites.
We ran into problems making the keyboard work, but we got the sprite to follow the mouse position in both X and Y thanks to the Arkanoid game we had earlier constructed in class.
Not much else to report this week.
Filed under: 5SD022, Game programming I – 5SD022, University Tagged: 5SD022, programming […]
Game programming I – Week 5
This week, work on the Pac-man replica started with early work on movement and sprites.
We ran into problems making the keyboard work, but we got the sprite to follow the mouse position in both X and Y thanks to the Arkanoid game we had earlier constructed in class.
Not much else to report this week.
Filed under: 5SD022, Game programming I – 5SD022, University Tagged: 5SD022, programming […]