Daily Archives: December 25, 2014
2D Graphics – Theory & Production
Since the beginning of November, I have participated in a course about 2D graphics. It has been very interesting and in some ways challenging as well. Getting back into the habit of sketching a little each day has been great, as well as the opportunity to do life drawing once a week.
During the first part of the course, we recieved two different game concepts from which we got to choose one, and then we were assigned to draw 20 different […]
2D Graphics – Theory & Production
Since the beginning of November, I have participated in a course about 2D graphics. It has been very interesting and in some ways challenging as well. Getting back into the habit of sketching a little each day has been great, as well as the opportunity to do life drawing once a week.
During the first part of the course, we recieved two different game concepts from which we got to choose one, and then we were assigned to draw 20 different […]
Week 6 in game programming (delayed blog post)
This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]
Week 6 in game programming (delayed blog post)
This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]
Week 6 in game programming (delayed blog post)
This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]
Week 6 in game programming (delayed blog post)
This week we went through how to add text into a game. This was done using SDL, and works similar to how you insert images in your code. We also went through advanced collision briefly, for example the different kinds of collision, and how to make circles collide and such. For some weeks now, I’ll be working on my Bomberman project together with Ludvig Storm, so far, we haven’t gotten very far. But we’re agreed on what needs to be […]