Daily Archives: December 23, 2014
Frogger project going forward
Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]
Frogger project going forward
Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]
3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.
3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.
Frogger project going forward
Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]
Frogger project going forward
Of course I forgot to update when I meant to. The project is going forward. We now have correct background colors and the purple sidewalks are in place. Since we have a sprite sheet, we figured the easiest way to draw the sidewalks was to make a class for the sidewalk tile, and make several instances of that class. The frog can be moved using the arrow keys, but there is no animation. We decided to postpone implementation of all […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942”. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942”. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942″. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Week 6 | Red Plane1942
I’ve started working on a replica of a game called ”Red Plane 1942″. I’m using the same engine we created in class for the Arkanoid project. What I’ve done this week is to create the basic objects. I made a class called BackgroundObject. It’s basically just a object with a sprite that moves down towards the end of the screen. After it is below the edge it resets above the screen and randomizes a x position. The Player object is […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]
Programming Project – FPS
This I’ve been working with creating the playerobject, the playermovement, boundingboxes for collision and the collision. When I tried to add plaermovement the first time I fucked it up completely, I didnt account for the direction the player is facing in anyway so it obviously didn’t work. I blame being tired for it.
Then I got the Idea to just use the movement that the camera already has and then make set the playerobject and boundingbox to the position to the […]