Daily Archives: December 5, 2014

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

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Program: Programming

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

/ Comments Off on Week 4: SDL and Started creating my first game.
Program: Programming

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

/ Comments Off on Week 4: SDL and Started creating my first game.
Program: Programming

Week 4: SDL and Started creating my first game.

This week we started working on our final project for this course it is to make a remake off an old arcade game I am going to be working with https://axelvesterlund.wordpress.com/ and we have decided to make bomberman / Boom.
We have been working on a Design document were we have listed all the objects and tried to write down every thing that is in the game. This document will help us during this final project and we will […]

/ Comments Off on Week 4: SDL and Started creating my first game.
Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

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Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

/ Comments Off on Game programming I – Week 4
Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

/ Comments Off on Game programming I – Week 4
Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

/ Comments Off on Game programming I – Week 4
Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

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Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

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Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

/ Comments Off on Programming – Week 4
Program: Programming

Programming – Week 4

This week we have worked together in class on creating a blueprint for a ”simple” game engine. We are going to use this engine to create a copy of Arkanoid. The engine includes a DrawManager, InputManager and a StateManager so far.
DrawManager creates a window and a renderer. It has a functions that clears the screen with a single color and a functions that presents what we have drawn onto the screen.
InputManager contains a Mouse and Keyboard pointer. The values of […]

/ Comments Off on Programming – Week 4
Program: Programming

Programmering v.4

Denna vecka har vi mest live-kodat. Alltså vi har suttit med våra datorer och skrivit av det som skrivits på tavlan. Vi har tillsammans skapat en grund till Arkanoid. Arkanoid är ett gammalt arkad spel som går ut på att studsa en boll på brickor för att tjäna poäng. Allt man styr är en platta som bollen ska studsa mot annars så åker bollen ut och man förlorar.
Det som är nytt för denna vecka är att vi fått lära oss […]

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Program: Programming

Programmering v.4

Denna vecka har vi mest live-kodat. Alltså vi har suttit med våra datorer och skrivit av det som skrivits på tavlan. Vi har tillsammans skapat en grund till Arkanoid. Arkanoid är ett gammalt arkad spel som går ut på att studsa en boll på brickor för att tjäna poäng. Allt man styr är en platta som bollen ska studsa mot annars så åker bollen ut och man förlorar.
Det som är nytt för denna vecka är att vi fått lära oss […]

/ Comments Off on Programmering v.4
Program: Programming