Monthly Archives: September 2014
3D Computer Graphics: Theory and Application I, Post 4
This is my fourth post in relation to course 5SD045, within it are the results of the courses fourth week’s practical assignments, detailed for our benefit during lectures held on 2014-09-24 and 2014-09-25.
The first assignment this post covers is that which aforementioned lectures were primarily focused on; to apply UV projections to a game-ready 3d asset – and to then use those UV projections to apply a diffuse map to the asset. In less obfuscated terms; to unwrap and texture […]
3D Computer Graphics: Theory and Application I, Post 4
This is my fourth post in relation to course 5SD045, within it are the results of the courses fourth week’s practical assignments, detailed for our benefit during lectures held on 2014-09-24 and 2014-09-25.
The first assignment this post covers is that which aforementioned lectures were primarily focused on; to apply UV projections to a game-ready 3d asset – and to then use those UV projections to apply a diffuse map to the asset. In less obfuscated terms; to unwrap and texture […]
3D Class – Week 2
This is my post for the 2nd week of 3D class, featuring the three crates I did in class. I had planned to write this some weeks ago, but it has been very stressful with surprise assignments and other school work, so sadly these 3D blogposts had to wait.
Anyway, here are the descriptions of the themes and the crates that I made based on those themes:
Cartoony:
When I think of the theme cartoony, I immediately think about bright colours and clear […]
3D Class – Week 2
This is my post for the 2nd week of 3D class, featuring the three crates I did in class. I had planned to write this some weeks ago, but it has been very stressful with surprise assignments and other school work, so sadly these 3D blogposts had to wait.
Anyway, here are the descriptions of the themes and the crates that I made based on those themes:
Cartoony:
When I think of the theme cartoony, I immediately think about bright colours and clear […]
3D Computer Graphics – Blog Post Week 03 – Part 2
This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose. This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose.
I chose this knife as my model:
3D Computer Graphics – Blog Post Week 03 – Part 2
I chose this knife as my model:
3D Computer Graphics – Blog Post Week 03 – Part 2
This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose. This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose.
I chose this knife as my model:
3D Computer Graphics – Blog Post Week 03 – Part 2
I chose this knife as my model:
Week 39: Texturing and UDK
This week we’ve been working on texturing models and the procedures that prepares the model for it, as well as he importance of colour and tone. A time consuming process for the uninitiated, but I managed to pull through. While tricky to learn, it’s a process that’s usually easily mastered. Relatively.
I picked up my Urban-styled crate for various reasons. Firstly because I felt that it would provide an opportunity to see realistic, detailed surfaces applied on a 3-dimensional object while […]
Week 39: Texturing and UDK
This week we’ve been working on texturing models and the procedures that prepares the model for it, as well as he importance of colour and tone. A time consuming process for the uninitiated, but I managed to pull through. While tricky to learn, it’s a process that’s usually easily mastered. Relatively.
I picked up my Urban-styled crate for various reasons. Firstly because I felt that it would provide an opportunity to see realistic, detailed surfaces applied on a 3-dimensional object while […]
3D Class – Week 2
This is my post for the 2nd week of 3D class, featuring the three crates I did in class. I had planned to write this some weeks ago, but it has been very stressful with surprise assignments and other school work, so sadly these 3D blogposts had to wait.
Anyway, here are the descriptions of the themes and the crates that I made based on those themes:
Cartoony:
When I think of the theme cartoony, I immediately think about bright colours and clear […]
3D Class – Week 2
This is my post for the 2nd week of 3D class, featuring the three crates I did in class. I had planned to write this some weeks ago, but it has been very stressful with surprise assignments and other school work, so sadly these 3D blogposts had to wait.
Anyway, here are the descriptions of the themes and the crates that I made based on those themes:
Cartoony:
When I think of the theme cartoony, I immediately think about bright colours and clear […]
Game ON!
Hi again people!
Since my last post we have been doing much; but especially two things. We have been doing reverse engineering and we have created a game through a workshop we got from our temporary lecturer: Ernest Adams.
Reverse engineering: This means that we are supposed to analyze the games’ systems and break it apart to find the ground-pieces. We practice to break apart a functioning system.
Workshop: In this workshop we got a dream and we were supposed to build a […]
Game ON!
Hi again people!
Since my last post we have been doing much; but especially two things. We have been doing reverse engineering and we have created a game through a workshop we got from our temporary lecturer: Ernest Adams.
Reverse engineering: This means that we are supposed to analyze the games’ systems and break it apart to find the ground-pieces. We practice to break apart a functioning system.
Workshop: In this workshop we got a dream and we were supposed to build a […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
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The game uses eight special die 6-sided die, where two of the sides […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
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The game uses eight special die 6-sided die, where two of the sides […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Week 3 & 4: The Workshop
The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
.>” width=”300″ height=”300″ />
The game uses eight special die 6-sided die, where two of the sides […]
Board Game Analysis: Betrayal at House on the Hill
The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
.>” width=”300″ height=”300″ />
The game uses eight special die 6-sided die, where two of the sides […]