Monthly Archives: September 2014
3D crates & playing around with themes!
Hello!
This week in the 3D-class we have been learning a lot more about 3D-modeling. Our task was to make crates with different themes. We had to choose three different themes out from sci-fi, urban contemporary, post-apocalyptic, medieval or cartoony and then create a crate-like object in that theme. I’d chose sci-fi, medieval and cartoony for my crates as they were the most different styles from each other and I wanted to try making as many different ones as possible! 😀
Sci-Fi
First […]
3D crates & playing around with themes!
Hello!
This week in the 3D-class we have been learning a lot more about 3D-modeling. Our task was to make crates with different themes. We had to choose three different themes out from sci-fi, urban contemporary, post-apocalyptic, medieval or cartoony and then create a crate-like object in that theme. I’d chose sci-fi, medieval and cartoony for my crates as they were the most different styles from each other and I wanted to try making as many different ones as possible! 😀
Sci-Fi
First […]
Sissyfight, Mechanics, Dynamics and last but not least, Aesthetics.
Good evening world!
I must apologize for the lack of updating, but the last week has been crazy at school. To summarize, we got an assignment, to play the game Sissyfight. When we learned the game, we were supposed to change the game into our own version, by changing the mechanics we changed the dynamics. But first let me explain the term ”MDA”
Mechanics: The particular components of the game, at the level of data representation and algorithms. So, mechanics are the rules and […]
Sissyfight, Mechanics, Dynamics and last but not least, Aesthetics.
Good evening world!
I must apologize for the lack of updating, but the last week has been crazy at school. To summarize, we got an assignment, to play the game Sissyfight. When we learned the game, we were supposed to change the game into our own version, by changing the mechanics we changed the dynamics. But first let me explain the term ”MDA”
Mechanics: The particular components of the game, at the level of data representation and algorithms. So, mechanics are the rules and […]
First post!
Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.
First post!
Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.
Just a simple test
Just posting to see if the rss feed works.
Hello
Hi, my name is Emma and I’ll be updating this blog with school projects and other related things. I’m in Game design and graphics so I’ll be posting relevant art of mine here as well. I’ll try to update as often as I can!
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂
First post!
Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.
First post!
Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.
Just a simple test
Just posting to see if the rss feed works.
Hello
Hi, my name is Emma and I’ll be updating this blog with school projects and other related things. I’m in Game design and graphics so I’ll be posting relevant art of mine here as well. I’ll try to update as often as I can!
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂
Introduction
Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]