Daily Archives: September 25, 2014
SissyNeighbourhood
Yesterday, me and some of my sissyfight-team (which we created two weeks ago, I think) tested a new version of the game called SissyNeighbourhood. It added a lot of new cards and rules. During the beginning of the test, we felt that the new rules was utterly complicated and cluttered. Because of this, it is required to have a game master, forcing one player not to play the game and instead count all the players markers and tell the rules. […]
SissyNeighbourhood
Yesterday, me and some of my sissyfight-team (which we created two weeks ago, I think) tested a new version of the game called SissyNeighbourhood. It added a lot of new cards and rules. During the beginning of the test, we felt that the new rules was utterly complicated and cluttered. Because of this, it is required to have a game master, forcing one player not to play the game and instead count all the players markers and tell the rules. […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.
The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.
The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]
Analysing a Boardgame #2
This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.
The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]
Analysing a Boardgame #2
This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.
The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.
The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.
The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]
Board Game Analysis 2: Carcassonne
This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]
Board Game Analysis 2: Carcassonne
This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]
Board Game Analysis 2: Carcassonne
This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]
Board Game Analysis 2: Carcassonne
This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]
Analysing a Boardgame #2
This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.
The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]
Analysing a Boardgame #2
This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.
The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]
So me and Semirr’s started a new project. Project SlashR
We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]
So me and Semirr’s started a new project. Project SlashR
We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]
Started on a new game with my roommate!
Today me and my roommate Marcus decided to try and start creating a simple game. We talked about putting two games together and we decided on Dark Souls and Super Meat Boy. The project is called SlashR for now.
We created a basic ”task list” so that we know what to do when working on it in the future. I am the programmer and Marcus handles the graphics, and this is what the ”list” looks like.
We decided that the game is […]
Started on a new game with my roommate!
Today me and my roommate Marcus decided to try and start creating a simple game. We talked about putting two games together and we decided on Dark Souls and Super Meat Boy. The project is called SlashR for now.
We created a basic ”task list” so that we know what to do when working on it in the future. I am the programmer and Marcus handles the graphics, and this is what the ”list” looks like.
We decided that the game is […]
So me and Semirr’s started a new project. Project SlashR
We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]
So me and Semirr’s started a new project. Project SlashR
We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]
Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)
Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)
Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)
Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)