Daily Archives: September 3, 2014
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
3D Week 1
The fall semester has started and Tuesday we had our very first 3D lesson. We had an introduction to the course and went through the elements of art before, in groups, analysing how they were applied in a few game screenshots.
The first image we discussed in our group was from Batman. The very first thing you see when looking at the image is the bad guy standing over Batman who is lying […]
3D Week 1
The fall semester has started and Tuesday we had our very first 3D lesson. We had an introduction to the course and went through the elements of art before, in groups, analysing how they were applied in a few game screenshots.
The first image we discussed in our group was from Batman. The very first thing you see when looking at the image is the bad guy standing over Batman who is lying […]
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]
3D I, Week 1
This is my blog post for the first week of our 3D I course.
Firstly, I’ll go through the first class of this week. Among some general information about what we will be studying, the first lesson included a recap of various art elements, along with a group exercise to analyze game screenshots.
While the group I sat with was assigned to a different set of screenshots, I’d like to talk briefly about one picture that immediately stood out to me while […]
3D I, Week 1
This is my blog post for the first week of our 3D I course.
Firstly, I’ll go through the first class of this week. Among some general information about what we will be studying, the first lesson included a recap of various art elements, along with a group exercise to analyze game screenshots.
While the group I sat with was assigned to a different set of screenshots, I’d like to talk briefly about one picture that immediately stood out to me while […]