Monthly Archives: May 2014

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

/ Comments Off on Weekly update #6 – Technical difficulties
Program: Programming

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

/ Comments Off on Weekly update #6 – Technical difficulties
Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

/ Comments Off on Sixth week of Big Game project
Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

/ Comments Off on Sixth week of Big Game project
Program: Programming

Textures and prefabs

GGC is drawing closer and with only a few weeks left on the project there is a lot to do. This week, one of our teammembers has finished working on the robots and started creating meshes as well, which means that I could focus on only doing the textures and making prefabs of them in the engine. It’s been very straight forward work, which has been nice and almost relaxing. Together we managed to create a whole lot of assets, […]

/ Comments Off on Textures and prefabs
Program: Graphics

Textures and prefabs

GGC is drawing closer and with only a few weeks left on the project there is a lot to do. This week, one of our teammembers has finished working on the robots and started creating meshes as well, which means that I could focus on only doing the textures and making prefabs of them in the engine. It’s been very straight forward work, which has been nice and almost relaxing. Together we managed to create a whole lot of assets, […]

/ Comments Off on Textures and prefabs
Program: Graphics

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

/ Comments Off on Completing things
Program: Graphics

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

/ Comments Off on Completing things
Program: Graphics

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

/ Comments Off on Completing things
Program: Graphics

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

/ Comments Off on Completing things
Program: Graphics

Animation for the “Defenders”


These little babies are the final animations for the defender characters in the game! In all their shiny glory!
 
Animating a floating crystal is not exactly the hardest challenge animation wise, the hard part is to try and make it an interesting movement pattern! So I added the objects or shards that circle the body to give off more sense of motion and levitation.
the color on the body is slightly less saturated than the […]

/ Comments Off on Animation for the “Defenders”
Program: Graphics

Animation for the “Defenders”


These little babies are the final animations for the defender characters in the game! In all their shiny glory!
 
Animating a floating crystal is not exactly the hardest challenge animation wise, the hard part is to try and make it an interesting movement pattern! So I added the objects or shards that circle the body to give off more sense of motion and levitation.
the color on the body is slightly less saturated than the […]

/ Comments Off on Animation for the “Defenders”
Program: Graphics

I just started a little thing on the side…

I just threw this first sketch together, it introduces an imaginary creature that i have been drawing in different shapes and combinations for years! I have been dying to work with it in photoshop, and now I feel that I have the peace of mind to do it.
 

At this stage of sketching my main concern has been composition and setting, I have used the rule of thirds when placing the main object a little to the right in the […]

/ Comments Off on I just started a little thing on the side…
Program: Graphics

I just started a little thing on the side…

I just threw this first sketch together, it introduces an imaginary creature that i have been drawing in different shapes and combinations for years! I have been dying to work with it in photoshop, and now I feel that I have the peace of mind to do it.
 

At this stage of sketching my main concern has been composition and setting, I have used the rule of thirds when placing the main object a little to the right in the […]

/ Comments Off on I just started a little thing on the side…
Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

/ Comments Off on Logo and press materials
Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

/ Comments Off on Logo and press materials
Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

/ Comments Off on Logo and press materials
Program: Graphics

Logo and press materials

This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]

/ Comments Off on Logo and press materials
Program: Graphics

Another week done

Since my last post, where I showed you the updated versions of the background and totem pole I have created this week, I have been busy working on animations and graphical material for the GGC which was due today.
We needed animated visual representation of the “force field” power up so after some sketching, trying to figure out what it would look like, I decided to test something very different from what I had thought about to help myself think outside […]

/ Comments Off on Another week done
Program: Graphics

Another week done

Since my last post, where I showed you the updated versions of the background and totem pole I have created this week, I have been busy working on animations and graphical material for the GGC which was due today.
We needed animated visual representation of the “force field” power up so after some sketching, trying to figure out what it would look like, I decided to test something very different from what I had thought about to help myself think outside […]

/ Comments Off on Another week done
Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics