Daily Archives: May 4, 2014

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

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Program: Programming

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

/ Comments Off on Mechropolis: Alpha; features and bug fixes!
Program: Programming

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

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Program: Graphics

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

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Program: Graphics

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

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Program: Programming

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

/ Comments Off on Big game: Week 5
Program: Programming

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

/ Comments Off on Textures, sculptures and alpha test feedback
Program: Graphics

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

/ Comments Off on Textures, sculptures and alpha test feedback
Program: Graphics

Big Game Project: Fifth week

This week it feels like I had worked even more than usual, I don’t know how but it just feels like so. I usually work the whole day and I don’t really do anything else than work, but somehow I felt that I had to work even more which is interesting. None the less I did manage to complete the things I had to do. Why it was so hectic was because of the Alpha stage of the production was […]

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Program: Graphics

Big Game Project: Fifth week

This week it feels like I had worked even more than usual, I don’t know how but it just feels like so. I usually work the whole day and I don’t really do anything else than work, but somehow I felt that I had to work even more which is interesting. None the less I did manage to complete the things I had to do. Why it was so hectic was because of the Alpha stage of the production was […]

/ Comments Off on Big Game Project: Fifth week
Program: Graphics

Big Game Project: Fifth week

This week it feels like I had worked even more than usual, I don’t know how but it just feels like so. I usually work the whole day and I don’t really do anything else than work, but somehow I felt that I had to work even more which is interesting. None the less I did manage to complete the things I had to do. Why it was so hectic was because of the Alpha stage of the production was […]

/ Comments Off on Big Game Project: Fifth week
Program: Graphics

Big Game Project: Fifth week

This week it feels like I had worked even more than usual, I don’t know how but it just feels like so. I usually work the whole day and I don’t really do anything else than work, but somehow I felt that I had to work even more which is interesting. None the less I did manage to complete the things I had to do. Why it was so hectic was because of the Alpha stage of the production was […]

/ Comments Off on Big Game Project: Fifth week
Program: Graphics

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

/ Comments Off on Mechropolis: Alpha; features and bug fixes!
Program: Programming

Mechropolis: Alpha; features and bug fixes!

This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning on my part.
As we approached a hard feature-complete date we had to make some adjustments to our workflow. First, we prioritized content […]

/ Comments Off on Mechropolis: Alpha; features and bug fixes!
Program: Programming

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

/ Comments Off on Big game: Week 5
Program: Programming

Big game: Week 5

I’m back on the weekly schedule! This week I have worked on a few different things, like one would expect. I’ll list the things I felt were most important like last time and hope it gives you a good view on what I did!

It is from now on possible to have more than one board on the same level. This means that there can be, in theory, an infinite amount of individual boards on a level. I first thought this […]

/ Comments Off on Big game: Week 5
Program: Programming

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

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Program: Programming

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

/ Comments Off on Big Game Project Week 5
Program: Programming

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

/ Comments Off on Big Game Project Week 5
Program: Programming

Big Game Project Week 5

This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]

/ Comments Off on Big Game Project Week 5
Program: Programming

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics