Daily Archives: May 10, 2014

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

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Program: Graphics

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

/ Comments Off on Completing things
Program: Graphics

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

/ Comments Off on Completing things
Program: Graphics

Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go […]

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Program: Graphics

Animation for the “Defenders”


These little babies are the final animations for the defender characters in the game! In all their shiny glory!
 
Animating a floating crystal is not exactly the hardest challenge animation wise, the hard part is to try and make it an interesting movement pattern! So I added the objects or shards that circle the body to give off more sense of motion and levitation.
the color on the body is slightly less saturated than the […]

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Program: Graphics

Animation for the “Defenders”


These little babies are the final animations for the defender characters in the game! In all their shiny glory!
 
Animating a floating crystal is not exactly the hardest challenge animation wise, the hard part is to try and make it an interesting movement pattern! So I added the objects or shards that circle the body to give off more sense of motion and levitation.
the color on the body is slightly less saturated than the […]

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Program: Graphics

I just started a little thing on the side…

I just threw this first sketch together, it introduces an imaginary creature that i have been drawing in different shapes and combinations for years! I have been dying to work with it in photoshop, and now I feel that I have the peace of mind to do it.
 

At this stage of sketching my main concern has been composition and setting, I have used the rule of thirds when placing the main object a little to the right in the […]

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Program: Graphics

I just started a little thing on the side…

I just threw this first sketch together, it introduces an imaginary creature that i have been drawing in different shapes and combinations for years! I have been dying to work with it in photoshop, and now I feel that I have the peace of mind to do it.
 

At this stage of sketching my main concern has been composition and setting, I have used the rule of thirds when placing the main object a little to the right in the […]

/ Comments Off on I just started a little thing on the side…
Program: Graphics