Daily Archives: February 7, 2014

Player's Vision

Finally I’m done with all I need to do this week. There were some big changes from yesterday and I will try to explain it all here.

Yesterdays bugged FoV

I started today by fixing a bug. Yesterday I said the polygons had four points and if it covered a corner an additional point would be added. However, I did not implement the corner code yesterday but got an almost perfect result anyway. I would have […]

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Program: Programming

Player's Vision

Finally I’m done with all I need to do this week. There were some big changes from yesterday and I will try to explain it all here.

Yesterdays bugged FoV

I started today by fixing a bug. Yesterday I said the polygons had four points and if it covered a corner an additional point would be added. However, I did not implement the corner code yesterday but got an almost perfect result anyway. I would have […]

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Program: Programming

Walls and Player FoV

I’m soon done with my tasks for this week which are to draw out walls and make it so that the player can’t see behind the walls.

I started out with the walls and created a new object called Wall. A wall is simply a line which the player can’t cross nor see behind, nothing can interact with walls so the class was easy to make. Two Vector2f variables to keep track on start and end position of the lines, a […]

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Program: Programming

Walls and Player FoV

I’m soon done with my tasks for this week which are to draw out walls and make it so that the player can’t see behind the walls.

I started out with the walls and created a new object called Wall. A wall is simply a line which the player can’t cross nor see behind, nothing can interact with walls so the class was easy to make. Two Vector2f variables to keep track on start and end position of the lines, a […]

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Program: Programming

Project Aurora, post 2

So we have laid down some plans for the game which we based our SCRUM on but we haven’t finished the design document yet. This is causing some smaller problems. It’s been kind of hard to organize the programming of the game. Who will code what and when does it need to be finsihed and what does it need to have.
Result is that we have been doing some unnecessary things. I had to redo the whole GameObjectManager and the Sprite […]

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Program: Programming

Project Aurora, post 2

So we have laid down some plans for the game which we based our SCRUM on but we haven’t finished the design document yet. This is causing some smaller problems. It’s been kind of hard to organize the programming of the game. Who will code what and when does it need to be finsihed and what does it need to have.
Result is that we have been doing some unnecessary things. I had to redo the whole GameObjectManager and the Sprite […]

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Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

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Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

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Program: Programming

Colliding some more

Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]

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Program: Programming

Colliding some more

Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]

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Program: Programming

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

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Program: Graphics

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

/ Comments Off on 2D 2 course
Program: Graphics

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

/ Comments Off on 2D 2 course
Program: Graphics

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

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Program: Graphics

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

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Program: Programming

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

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Program: Programming

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

/ Comments Off on Arianas Travels
Program: Programming

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

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Program: Programming

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

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Program: Graphics

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

/ Comments Off on Animation
Program: Graphics