Daily Archives: January 16, 2014

TD – deadline on Sunday

I finished with towers and most of the highscore stuff today. So the two kind of big things I have left to do is the configure file, which might be a bit tricky, and make it possible to write your name after a game to save together with the highscore.
Other than those things it is only finishing up the codes. Go through it all and look for memory leaks, comment and take away all unused functions. Let’s see […]

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Program: Programming

TD – deadline on Sunday

I finished with towers and most of the highscore stuff today. So the two kind of big things I have left to do is the configure file, which might be a bit tricky, and make it possible to write your name after a game to save together with the highscore.
Other than those things it is only finishing up the codes. Go through it all and look for memory leaks, comment and take away all unused functions. Let’s see […]

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Program: Programming

Programming Project

Today I have been working on sound effects.
I have fixed the sound effects for:
* Enemy kill (Sound when you kill a enemy)
* New round (Sound when new round start)
* Buy tower (Sound when you bye a tower)
* Player takes damage (Sound when you lose health)
Will continue to work on balancing the game, including player health, tower damge, tower range, tower price, tower speed and so on ….
Since all settings are loaded from text files it’s very easy to change these […]

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Program: Programming

Programming Project

Today I have been working on sound effects.
I have fixed the sound effects for:
* Enemy kill (Sound when you kill a enemy)
* New round (Sound when new round start)
* Buy tower (Sound when you bye a tower)
* Player takes damage (Sound when you lose health)
Will continue to work on balancing the game, including player health, tower damge, tower range, tower price, tower speed and so on ….
Since all settings are loaded from text files it’s very easy to change these […]

/ Comments Off on Programming Project
Program: Programming

Programming Project

Today I have been working on sound effects.
I have fixed the sound effects for:
* Enemy kill (Sound when you kill a enemy)
* New round (Sound when new round start)
* Buy tower (Sound when you bye a tower)
* Player takes damage (Sound when you lose health)
Will continue to work on balancing the game, including player health, tower damge, tower range, tower price, tower speed and so on ….
Since all settings are loaded from text files it’s very easy to change these […]

/ Comments Off on Programming Project
Program: Programming

Programming Project

Today I have been working on sound effects.
I have fixed the sound effects for:
* Enemy kill (Sound when you kill a enemy)
* New round (Sound when new round start)
* Buy tower (Sound when you bye a tower)
* Player takes damage (Sound when you lose health)
Will continue to work on balancing the game, including player health, tower damge, tower range, tower price, tower speed and so on ….
Since all settings are loaded from text files it’s very easy to change these […]

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Program: Programming

Programming Assignment, Blog Post 3

I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]

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Program: Programming

Programming Assignment, Blog Post 3

I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]

/ Comments Off on Programming Assignment, Blog Post 3
Program: Programming

Programming Assignment, Blog Post 3

I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]

/ Comments Off on Programming Assignment, Blog Post 3
Program: Programming

Programming Assignment, Blog Post 3

I’m having problems with the animations. I can’t seem to change the first added animation to another animation.
Some of my fellow students tried to help me but they didn’t know what was wrong either, so tomorrow I will ask Tommi or Jerry for help.
I feel like I’m very much behind in the game creating-process and I will have to be glued to my computer all weekend to finish it in time.
Many hours will be wasted trying to place code in […]

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Program: Programming

Deadline Approaches … and so does frogger

 

With the deadline on Sunday approaching the amount of time spend on adding things into the game has stepped up a little bit.
And as of today the game could now be classed as Playable, though with current settings its unbeatable.
Managed to add a nicer starting screen, and moving buttons along the road. fixed the playlist to now play next song upon finishing one.
And many more small fixes… Can tell that when the game is at a state such as […]

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Program: Programming

Deadline Approaches … and so does frogger

 

With the deadline on Sunday approaching the amount of time spend on adding things into the game has stepped up a little bit.
And as of today the game could now be classed as Playable, though with current settings its unbeatable.
Managed to add a nicer starting screen, and moving buttons along the road. fixed the playlist to now play next song upon finishing one.
And many more small fixes… Can tell that when the game is at a state such as […]

/ Comments Off on Deadline Approaches … and so does frogger
Program: Programming

Final Assignment Update

I have been working on the final assignments all week and they are finally starting to come together. The rendering of the city scene is what has been taking up most of the time, light can, as I have said before, be really difficult and when I thought I was nearly done I realized that I had misjudged a central part which affected the entire surrounding area.
I think I have solved it but it looked better before as long as […]

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Program: Graphics

Final Assignment Update

I have been working on the final assignments all week and they are finally starting to come together. The rendering of the city scene is what has been taking up most of the time, light can, as I have said before, be really difficult and when I thought I was nearly done I realized that I had misjudged a central part which affected the entire surrounding area.
I think I have solved it but it looked better before as long as […]

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Program: Graphics

Stupid blood sprites

Worked at home today during the entire afternoon and into the evening. I had a call with Martin during the last part of it which i really feel was helpful for productivity. 
Today’s work was to make five sprites appear around the player and move outwards in a random direction whenever the player died. Through much errors i found out that the objects are created but the sprites are not drawn for some reason. Even after i changed the spritesheet to […]

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Program: Programming

Stupid blood sprites

Worked at home today during the entire afternoon and into the evening. I had a call with Martin during the last part of it which i really feel was helpful for productivity. 
Today’s work was to make five sprites appear around the player and move outwards in a random direction whenever the player died. Through much errors i found out that the objects are created but the sprites are not drawn for some reason. Even after i changed the spritesheet to […]

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Program: Programming

Programming assignment 2014-01-16

Today I’ve been working on the menus, I can change the resolution of every window. This was achieved by reading from files, using the ofstream and ifstream. and later on applying the values of the file to variables in the program. I had one problem were the program wouldn’t let me decide the resolution unless i red in the players position as well(even though there were no player in the options state). But I’m running out of time so if […]

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Program: Programming

Programming assignment 2014-01-16

Today I’ve been working on the menus, I can change the resolution of every window. This was achieved by reading from files, using the ofstream and ifstream. and later on applying the values of the file to variables in the program. I had one problem were the program wouldn’t let me decide the resolution unless i red in the players position as well(even though there were no player in the options state). But I’m running out of time so if […]

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Program: Programming

Game Programming – Assignment day 22

More work on collision today.
Added HP to the parent class Entity, as well as methods that changed or displayed the hp.
Added if statements to change the HP on objects that collided.
Put the Foe object in a vector to make the code able to handle several objects of the foe class.
Added a HP check to the game loop that checks HP and deletes the objects that have no HP left, or rather HP zero.
Going to work some more on this later, […]

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Program: Programming

Game Programming – Assignment day 22

More work on collision today.
Added HP to the parent class Entity, as well as methods that changed or displayed the hp.
Added if statements to change the HP on objects that collided.
Put the Foe object in a vector to make the code able to handle several objects of the foe class.
Added a HP check to the game loop that checks HP and deletes the objects that have no HP left, or rather HP zero.
Going to work some more on this later, […]

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Program: Programming

Hitbox

Today we managed to get rid of the ghost hitbox on the left side of the player. And the ball now bounces of of the sides of the player as it should. 

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Program: Programming

Hitbox

Today we managed to get rid of the ghost hitbox on the left side of the player. And the ball now bounces of of the sides of the player as it should. 

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Program: Programming

Hitbox

Today we managed to get rid of the ghost hitbox on the left side of the player. And the ball now bounces of of the sides of the player as it should. 

/ Comments Off on Hitbox
Program: Programming

Hitbox

Today we managed to get rid of the ghost hitbox on the left side of the player. And the ball now bounces of of the sides of the player as it should. 

/ Comments Off on Hitbox
Program: Programming