Browsing '2017': Students starting in 2017
Game Design Week 8 – Thoughts on the Scrum Process
We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]
Game Design Week 8 – Thoughts on the Scrum Process
We are fast approaching the Beta checkpoint in this Game design course. The snow still lies heavy outside, enforcing the feeling of harsh winter. For many, the longer something drags out, be that a season or a project, motivation and positivity can begin to dwindle.
In the group I am a part of this has begun to show somewhat, not that we were a perfect bunch from the start, but I think we are getting weary. What has helped us stay […]
The hardships of Animation, the Art of Time Management and of Being Sneaky.
So. Visualise this.
It’s 5 o’ clock in my quite dark room, and the candle I cerimoniously light every time I start getting ready for a long session of drawing has long since burned out. The sun has already begun to rise, and outside my window the birds (read: crows) have already started to chirp (read: caw). My bed is perfectly made, and I’m not in it.
It’s not a pretty thought, but it is how most days look when I’ve been […]
The hardships of Animation, the Art of Time Management and of Being Sneaky.
So. Visualise this.
It’s 5 o’ clock in my quite dark room, and the candle I cerimoniously light every time I start getting ready for a long session of drawing has long since burned out. The sun has already begun to rise, and outside my window the birds (read: crows) have already started to chirp (read: caw). My bed is perfectly made, and I’m not in it.
It’s not a pretty thought, but it is how most days look when I’ve been […]
The problem with getting better
Creating sprites for the game, all the graphics-students spend a lot of time drawing, visualising concepts and making errors. If you lack certain skills in parts of your artistic repertoire, but are better in other aspects, it becomes increasingly apparent that the things you produced last week looks much worse than things you produce the next. This is a big problem for me, personally. I never consider myself particularly proficient at anything art-wise, but if there is something that I […]
The problem with getting better
Creating sprites for the game, all the graphics-students spend a lot of time drawing, visualising concepts and making errors. If you lack certain skills in parts of your artistic repertoire, but are better in other aspects, it becomes increasingly apparent that the things you produced last week looks much worse than things you produce the next. This is a big problem for me, personally. I never consider myself particularly proficient at anything art-wise, but if there is something that I […]
5SD064-Short Scrum Reflection
Scrum is a methodology for agile software development and it is widely used in game development as well. The students in Game design 2 were introduced to use Scrum as a planning and management method within each group for the Shoot’em up game. This week I am going to write how has scrum affected my development and my personal feedback about using scrum with other group members.
How did it go in general?
Scrum is definitely something new to me, but it […]
5SD064-Short Scrum Reflection
Scrum is a methodology for agile software development and it is widely used in game development as well. The students in Game design 2 were introduced to use Scrum as a planning and management method within each group for the Shoot’em up game. This week I am going to write how has scrum affected my development and my personal feedback about using scrum with other group members.
How did it go in general?
Scrum is definitely something new to me, but it […]
Mastering big projects with Scrum
Whenever you’re working on a big project with a group, you need some kind of plan to follow along. Wether you are working on an extensive homework, a garden project or as in our case a game, starting off without any plan will lead to nothing.
This is where Scrum comes into place. Scrum is an agile way of managing work and is widely used in software development and the games industry. The idea behind Scrum is that everybody knows what […]
Mastering big projects with Scrum
Whenever you’re working on a big project with a group, you need some kind of plan to follow along. Wether you are working on an extensive homework, a garden project or as in our case a game, starting off without any plan will lead to nothing.
This is where Scrum comes into place. Scrum is an agile way of managing work and is widely used in software development and the games industry. The idea behind Scrum is that everybody knows what […]
ScrumPost
Welcome to week three of the blog adventure! This time, tune in for a reflection about scrum.
In team Qilin we have practiced scrum, as it is one of the course requirements. I have never used scrum before, nor has (I think) anyone else on the team, which has made this something of an experiment. It’s worked out decently for us, some weeks have been better than others, but generally it’s been fine.
The daily standups have been helpful, I personally need to […]
ScrumPost
Welcome to week three of the blog adventure! This time, tune in for a reflection about scrum.
In team Qilin we have practiced scrum, as it is one of the course requirements. I have never used scrum before, nor has (I think) anyone else on the team, which has made this something of an experiment. It’s worked out decently for us, some weeks have been better than others, but generally it’s been fine.
The daily standups have been helpful, I personally need to […]
Week #3 – Working in SCRUM
This week I want to write about how the agile methodology Scrum. As a short introduction, Scrum is an agile framework mostly used in software development. Unlike more “traditional” project methodologies like the common “Waterfall” method in which the whole project is planned out, executed and closed. In Scrum focus lies on working iteratively in “sprints” (usually 2-4 week long periods of work) and staying flexible to changing requirements in the project over time. A big part of this is […]
Week #3 – Working in SCRUM
This week I want to write about how the agile methodology Scrum. As a short introduction, Scrum is an agile framework mostly used in software development. Unlike more “traditional” project methodologies like the common “Waterfall” method in which the whole project is planned out, executed and closed. In Scrum focus lies on working iteratively in “sprints” (usually 2-4 week long periods of work) and staying flexible to changing requirements in the project over time. A big part of this is […]
Blog Post #3 The fantastic remedy of Scrum… is it?
On can say that scrum was born as the solution to a problem that occurs in almost every traditional project: Miscommunication. Scrum is often defined as a tool, process and continues on in that flow however, Scrum is more than that. For scrum to work it is not enough that you go through the motions but it requires an understanding of why it is done as Scrum in its essence is a philosophy.
When we started the project we did not […]
Blog Post #3 The fantastic remedy of Scrum… is it?
On can say that scrum was born as the solution to a problem that occurs in almost every traditional project: Miscommunication. Scrum is often defined as a tool, process and continues on in that flow however, Scrum is more than that. For scrum to work it is not enough that you go through the motions but it requires an understanding of why it is done as Scrum in its essence is a philosophy.
When we started the project we did not […]
Scrum within team Ithaqua
Welcome to my third blogg.
This time, my blogg is about scrum in my team. When I was first introduced to scrum, I didn’t know too much about it, but I had seen it being used before. A good scrum board is where the team has good overview of what needs to be done, what is being worked on and what is done.
In my group, scrum was no new thing as our programmers had already used it multiple times […]
Scrum within team Ithaqua
Welcome to my third blogg.
This time, my blogg is about scrum in my team. When I was first introduced to scrum, I didn’t know too much about it, but I had seen it being used before. A good scrum board is where the team has good overview of what needs to be done, what is being worked on and what is done.
In my group, scrum was no new thing as our programmers had already used it multiple times […]
Game Design Blog #3
This week I’ll will be going over the managing tool we call “Scrum” and how it affected our development. I believe the usage of scrum has helped us tremendously in coordinating what we were supposed to do in sprint planning weeks. It has helped us organize our development by breaking it into parts in every level. This levels containing what every minor is going to do, what will be done before alpha and who will check the progress of that […]
Game Design Blog #3
This week I’ll will be going over the managing tool we call “Scrum” and how it affected our development. I believe the usage of scrum has helped us tremendously in coordinating what we were supposed to do in sprint planning weeks. It has helped us organize our development by breaking it into parts in every level. This levels containing what every minor is going to do, what will be done before alpha and who will check the progress of that […]
Scrum + Grumpy = Scrumpy, A Coincidence I’m Sure…
Applying the scrum methodology during development of ‘Aetherial,’ reminds me of a quote from the composer Leonard Bernstein: “To achieve great things, two things are needed; a plan, and not quite enough time.” In theory, scrum seems quite suitable at creating these conditions. In practice though, our group has yet to get there. However, I’m getting ahead of myself.
Scrum, a term taken from rugby, is a development framework where a team creates a “product backlog” (which is a fancy term […]
Scrum + Grumpy = Scrumpy, A Coincidence I’m Sure…
Applying the scrum methodology during development of ‘Aetherial,’ reminds me of a quote from the composer Leonard Bernstein: “To achieve great things, two things are needed; a plan, and not quite enough time.” In theory, scrum seems quite suitable at creating these conditions. In practice though, our group has yet to get there. However, I’m getting ahead of myself.
Scrum, a term taken from rugby, is a development framework where a team creates a “product backlog” (which is a fancy term […]
3. Scrum
What?
We have used scrum, a method used for development of a product, for some weeks now and are getting more and more used to it every week. It have been very useful for planning weeks ahead and for giving us an understanding what needs to be done for making the game. It also give us an understanding on what we should prioritise next in the process as well as what the other in the team are doing.
How?
The first week of […]
3. Scrum
What?
We have used scrum, a method used for development of a product, for some weeks now and are getting more and more used to it every week. It have been very useful for planning weeks ahead and for giving us an understanding what needs to be done for making the game. It also give us an understanding on what we should prioritise next in the process as well as what the other in the team are doing.
How?
The first week of […]