Browsing '2017': Students starting in 2017

blog comment Michael Degirmen

Here is a third comment, as i can’t find any blog posts from my fellow designer in your team.
Now, I’m not sure what i could add here that hasn’t been said already. Your post is very well written and fleshed out, a fitting summary of you and your teams struggles during the course of the project.
There is a lot to take away and learn from in your post, understanding how you and your team dealt with what could be considered […]

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Program: Game Design

blog comment Michael Degirmen

Here is a third comment, as i can’t find any blog posts from my fellow designer in your team.
Now, I’m not sure what i could add here that hasn’t been said already. Your post is very well written and fleshed out, a fitting summary of you and your teams struggles during the course of the project.
There is a lot to take away and learn from in your post, understanding how you and your team dealt with what could be considered […]

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Program: Game Design

Week 6 – Comment

Group I, Merve Metinkol
It’s nice to hear that you were excited to show of the work you have done, that means you have worked hard and are proud to show it off.
And the most important part that you have learned things is clearly described in the text, both as an artist and as a team member. I would have liked an example that was digging a bit deeper on what you have learned. For example, what did you specifically learn […]

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Program: Game Design

Week 6 – Comment

Group I, Merve Metinkol
It’s nice to hear that you were excited to show of the work you have done, that means you have worked hard and are proud to show it off.
And the most important part that you have learned things is clearly described in the text, both as an artist and as a team member. I would have liked an example that was digging a bit deeper on what you have learned. For example, what did you specifically learn […]

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Program: Game Design

blog comment tomas savela

Gathering relevant feedback is tough for sure, especially with how unpredictable the testers can be. I think you put good focus on this complemented by your tips on how to improve the quality of the feedback. It is a shame that your post has bad sentence structure (some sentences are way to long) coupled with a few spelling errors, as it made the post confusing to read at some points. Also the pictures of spreadsheets are impossible to make out […]

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Program: Game Design

blog comment tomas savela

Gathering relevant feedback is tough for sure, especially with how unpredictable the testers can be. I think you put good focus on this complemented by your tips on how to improve the quality of the feedback. It is a shame that your post has bad sentence structure (some sentences are way to long) coupled with a few spelling errors, as it made the post confusing to read at some points. Also the pictures of spreadsheets are impossible to make out […]

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Program: Game Design

Blog comment hampus serrestam

Alright let me start of by saying that this was a pretty good read, it is very clear that this is about making a tutorial. And a decent explanation of how (although i would like some more details personally, and some descriptions for the pictures). Why is also very clear with the explanation of how tester feedback prompted the making of the tutorial. Is the post valuable overall? sure! since tutorials tend to be a part of most games (I […]

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Program: Game Design

Blog comment hampus serrestam

Alright let me start of by saying that this was a pretty good read, it is very clear that this is about making a tutorial. And a decent explanation of how (although i would like some more details personally, and some descriptions for the pictures). Why is also very clear with the explanation of how tester feedback prompted the making of the tutorial. Is the post valuable overall? sure! since tutorials tend to be a part of most games (I […]

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Program: Game Design

Blog comment maya siden

Alright this was a pretty good post, you make it clear on what the post is about (boss design). The explanation on how you planned and carried out your design process was great. And lastly you give a clear case for why the design of the boss is so important with a challenge for the player in mind and all that. So overall it’s a great and interesting read. However, I can’t help but wonder if you might have missed […]

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Program: Game Design

Blog comment maya siden

Alright this was a pretty good post, you make it clear on what the post is about (boss design). The explanation on how you planned and carried out your design process was great. And lastly you give a clear case for why the design of the boss is so important with a challenge for the player in mind and all that. So overall it’s a great and interesting read. However, I can’t help but wonder if you might have missed […]

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Program: Game Design

Blog comment Tim Wergeni Johansson

Is it clear what is done? Yes, you have clearly conveyed that you had a play-testing session where your gathered feedback. Is it clear how? To a lesser degree yes, the circumstances regarding how the play-testing was carried out is explained. Is it clear why? Yes, to gather feedback but perhaps not motivated very well, you could go into more detail on this. Is the post valuable? in my opinion not exactly, but that might just be because i value […]

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Program: Game Design

Blog comment Tim Wergeni Johansson

Is it clear what is done? Yes, you have clearly conveyed that you had a play-testing session where your gathered feedback. Is it clear how? To a lesser degree yes, the circumstances regarding how the play-testing was carried out is explained. Is it clear why? Yes, to gather feedback but perhaps not motivated very well, you could go into more detail on this. Is the post valuable? in my opinion not exactly, but that might just be because i value […]

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Program: Game Design

Blog comment Simon Ågren

What: I get that you are trying to put focus on the user stories.
How: you make it clear that you broke down the user stories onto a page of ideas and used them to plan your sprints.
Why: you wrote that the user stories made it for your team to understand the coming tasks but It’s hard for me to see how as you don’t go into any further details to motivate how it has actually been useful.
The post is valuable […]

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Program: Game Design

Blog comment Simon Ågren

What: I get that you are trying to put focus on the user stories.
How: you make it clear that you broke down the user stories onto a page of ideas and used them to plan your sprints.
Why: you wrote that the user stories made it for your team to understand the coming tasks but It’s hard for me to see how as you don’t go into any further details to motivate how it has actually been useful.
The post is valuable […]

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Program: Game Design

Comment #6

Comment made on Juste Eriksson’s blog post “The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem”
https://justeerikssonblog.wordpress.com/2018/03/20/79/comment-page-1/#comment-15
Very good post. The quick description you give of the game is clear but not excessively detailed, it helps the reader picture what the game looks like without disrupting the flow of the text. You also manage to clearly describe what you’ve learned and the circumstances regarding why said thing stood out to you (Such as […]

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Comment #6

Comment made on Juste Eriksson’s blog post “The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem”
https://justeerikssonblog.wordpress.com/2018/03/20/79/comment-page-1/#comment-15
Very good post. The quick description you give of the game is clear but not excessively detailed, it helps the reader picture what the game looks like without disrupting the flow of the text. You also manage to clearly describe what you’ve learned and the circumstances regarding why said thing stood out to you (Such as […]

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Comment #6: Clement

Link to the post
Hej Clement!
You provided a very informative and structured blog post describing the game you created, design decisions behind it and obstacles you came across. I also really like that you provided an introduction describing the game concept itself and a small conclusion. This creates a great framework for the reader to follow.I especially enjoyed that you showed a table with the initial Aesthetics described in the concept, to show which of these goals you achieved […]

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Program: Programming

Comment #6: Clement

Link to the post
Hej Clement!
You provided a very informative and structured blog post describing the game you created, design decisions behind it and obstacles you came across. I also really like that you provided an introduction describing the game concept itself and a small conclusion. This creates a great framework for the reader to follow.I especially enjoyed that you showed a table with the initial Aesthetics described in the concept, to show which of these goals you achieved […]

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Program: Programming

Grand Comment Blog

So this will be one long blog with all of my comments on other students blog posts.
Enjoy! orwhatever
Blog1 – Cai
https://caiart.wordpress.com/2018/02/08/development-blog-1perspective-and-boat/
Your blog gives very good insight into the design aspect of your game. The design decisions your team took and why they took them is mostly explained. Since the post focuses mostly on the decisions you made as a group it would however be interesting to read a bit about how you reached these decisions. The ideas behind your […]

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Program: Graphics

Grand Comment Blog

So this will be one long blog with all of my comments on other students blog posts.
Enjoy! orwhatever
Blog1 – Cai
https://caiart.wordpress.com/2018/02/08/development-blog-1perspective-and-boat/
Your blog gives very good insight into the design aspect of your game. The design decisions your team took and why they took them is mostly explained. Since the post focuses mostly on the decisions you made as a group it would however be interesting to read a bit about how you reached these decisions. The ideas behind your […]

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Program: Graphics

Blog Comment 6

Link to designated blog:
https://kaijunqilin.wordpress.com/2018/03/21/postmortem/
 
My comment:
Your blog was enjoyable to read although a bit lacking in details. You talk about why you and your team are happy with the results and reference the last playtest and the positive feedback that you got, but I would like to know if there was anything you guys were not satisfied about and if there is something that the testers did not like because you only mentioned the good feedback you got, and that […]

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Program: Programming

Blog Comment 6

Link to designated blog:
https://kaijunqilin.wordpress.com/2018/03/21/postmortem/
 
My comment:
Your blog was enjoyable to read although a bit lacking in details. You talk about why you and your team are happy with the results and reference the last playtest and the positive feedback that you got, but I would like to know if there was anything you guys were not satisfied about and if there is something that the testers did not like because you only mentioned the good feedback you got, and that […]

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Program: Programming

Game Design Week 7 – Player Feedback

During our development process of Depth, two play testing sessions have been organized for all students partaking in the course, the first one was held after the alpha deadline, and the second one after the beta deadline. The purpose of these sessions was to provide a space for us novice game developers to see our games in action in the hands of a larger crowd. In advance, groups usually prepare questionnaires for testers to fill out to evaluate certain aspects of […]

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Program: Graphics

Game Design Week 7 – Player Feedback

During our development process of Depth, two play testing sessions have been organized for all students partaking in the course, the first one was held after the alpha deadline, and the second one after the beta deadline. The purpose of these sessions was to provide a space for us novice game developers to see our games in action in the hands of a larger crowd. In advance, groups usually prepare questionnaires for testers to fill out to evaluate certain aspects of […]

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Program: Graphics