Playtesting and Development

Image: Thumbnail from Extra Credits’ YouTube channel – scr: Extra Credits – playtesting
Playtesting is an important aspect of a game development process. It is very easy as a developer to fall into a state of linearity in the sense that you only test features in the way you meant them to be used. When someone from outside of the development team test the game, you might find issues and bugs that you had never been able to find […]

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Program: Programming

Playtesting and Development

Image: Thumbnail from Extra Credits’ YouTube channel – scr: Extra Credits – playtesting
Playtesting is an important aspect of a game development process. It is very easy as a developer to fall into a state of linearity in the sense that you only test features in the way you meant them to be used. When someone from outside of the development team test the game, you might find issues and bugs that you had never been able to find […]

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Program: Programming

Comment #6: Felix Rahm

https://felixrahmvideogameblog.wordpress.com/2018/03/22/postmortem-on-behemoth/comment-page-1/#comment-27
Hey Felix!
Overall I think that the post mortem report that you wrote clearly describes the struggles that many of us, game design students, can relate to. Firstly, having to go through the development process with having all the graphical responsibility on your shoulders, might prove quite the challenge,especially on your first video game project But nevertheless, you managed to pull through and do a really great job. I really enjoyed the animations that you created for Behemoth and […]

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Program: Graphics

Comment #6: Felix Rahm

https://felixrahmvideogameblog.wordpress.com/2018/03/22/postmortem-on-behemoth/comment-page-1/#comment-27
Hey Felix!
Overall I think that the post mortem report that you wrote clearly describes the struggles that many of us, game design students, can relate to. Firstly, having to go through the development process with having all the graphical responsibility on your shoulders, might prove quite the challenge,especially on your first video game project But nevertheless, you managed to pull through and do a really great job. I really enjoyed the animations that you created for Behemoth and […]

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Program: Graphics

Development with Scrum

What is Scrum?
Scrum is an agile framework used to manage workloads with an emphasis on software development. The framework use so called sprints under which the team members will work with, and finish, their respective assigned tasks.
Visual representation of Scrum:

When a project is being planned using Scrum, it is separated into different sections to make it easier to keep track of what needs to be done and what is already finished.
Product backlog
The product backlog is the part of the Scrum […]

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Program: Programming

Development with Scrum

What is Scrum?
Scrum is an agile framework used to manage workloads with an emphasis on software development. The framework use so called sprints under which the team members will work with, and finish, their respective assigned tasks.
Visual representation of Scrum:

When a project is being planned using Scrum, it is separated into different sections to make it easier to keep track of what needs to be done and what is already finished.
Product backlog
The product backlog is the part of the Scrum […]

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Program: Programming

Blog #3 comment

To begin with, I find that your post is very straight forward, and there isn’t really much I’m able to comment on. I enjoyed the fact that you have bothered to explain the basics of Scrum, as proper explanations are something I have definitely missed in my own posts. Also, I can very well understand the confusion regarding using a new framework, as we’ve been thrown into it without having a course dedicated to it, or even at least a […]

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Blog #3 comment

To begin with, I find that your post is very straight forward, and there isn’t really much I’m able to comment on. I enjoyed the fact that you have bothered to explain the basics of Scrum, as proper explanations are something I have definitely missed in my own posts. Also, I can very well understand the confusion regarding using a new framework, as we’ve been thrown into it without having a course dedicated to it, or even at least a […]

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Comment 6

This is the URL of the blog I am commenting on:
https://wordpress.com/read/blogs/142449754/posts/64
You are very optimistic about the project as a whole, what you have learnt, and what you have overcome. I think it is really good to have such attitude towards other things, but not writing a PM. I cannot see your actual thoughts in the PM. Everything is very general and cheerful, even when you mentioned that your one of the programmers were leaving. I do not want […]

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Program: Graphics

Comment 6

This is the URL of the blog I am commenting on:
https://wordpress.com/read/blogs/142449754/posts/64
You are very optimistic about the project as a whole, what you have learnt, and what you have overcome. I think it is really good to have such attitude towards other things, but not writing a PM. I cannot see your actual thoughts in the PM. Everything is very general and cheerful, even when you mentioned that your one of the programmers were leaving. I do not want […]

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Program: Graphics

Comment #6 Group D

Hi Maya! Your post gives an overview on the bad and good things that you as a designer went through with your group. I, as a designer myself, can see the resemble in some problems that you had, like the problem with the user stories and the unsureness with our roles as designer. I’m happy to hear that everything settled down in the end and you had a working game, even thought it was not fully what you expected. A […]

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Program: Game Design

Comment #6 Group D

Hi Maya! Your post gives an overview on the bad and good things that you as a designer went through with your group. I, as a designer myself, can see the resemble in some problems that you had, like the problem with the user stories and the unsureness with our roles as designer. I’m happy to hear that everything settled down in the end and you had a working game, even thought it was not fully what you expected. A […]

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Program: Game Design

Comment 6

Hi Carl!
I really enjoyed reading your post and I think that it’s well written with structure and all. As a fellow designer I feel like I can relate to a lot of the things that you said.
It was interesting to hear about your reasoning and sources for inspiration for the level design. As you mentioned we didn’t get that many pointers to keep in mind prior to this project.
I would have liked to hear a bit more about what made […]

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Program: Game Design

Comment 6

Hi Carl!
I really enjoyed reading your post and I think that it’s well written with structure and all. As a fellow designer I feel like I can relate to a lot of the things that you said.
It was interesting to hear about your reasoning and sources for inspiration for the level design. As you mentioned we didn’t get that many pointers to keep in mind prior to this project.
I would have liked to hear a bit more about what made […]

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Program: Game Design

My sixth blog comment

Week 6 – Carl Hvarfvenius Blomgren
Hi Carl!
I’m happy to hear that you didn’t have any major issues with the group. It is highly valuable to have good communication amongst team members, since that can really have a positive effect on the group when it comes to efficiency. It seems like you enjoyed working together with your group, and that is exceptionally important.
It sounds like you have learned a great deal throughout this course. It is interesting to read about […]

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My sixth blog comment

Week 6 – Carl Hvarfvenius Blomgren
Hi Carl!
I’m happy to hear that you didn’t have any major issues with the group. It is highly valuable to have good communication amongst team members, since that can really have a positive effect on the group when it comes to efficiency. It seems like you enjoyed working together with your group, and that is exceptionally important.
It sounds like you have learned a great deal throughout this course. It is interesting to read about […]

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Comment #6

Marcus,
I appreciate your positive outlook on this entire project and your respect for your team members. I know that many groups had problems working together and some are rather bitter about it. While that is not necessarily unjustified, I like that you can take this as a learning experience, which it very much was. I can imagine this project was definitely rough for programmers new to Unity as there is so much to learn about it. I know nothing about […]

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Program: Graphics

Comment #6

Marcus,
I appreciate your positive outlook on this entire project and your respect for your team members. I know that many groups had problems working together and some are rather bitter about it. While that is not necessarily unjustified, I like that you can take this as a learning experience, which it very much was. I can imagine this project was definitely rough for programmers new to Unity as there is so much to learn about it. I know nothing about […]

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Program: Graphics

Blog feedback #6

Hi August! Great post!
I really liked your setting when I tested your game. It is very refreshing to see something that isn’t Japanese folklore, like many of the others did for their Umibozu games (myself included).
It’s very sad to hear that you had so much trouble with bugs in your game, especially game breaking ones. Collision can be tricky to program and is often the source of a lot of frustration.
I didn’t complete your game (I died about half way), […]

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Program: Game Design

Blog feedback #6

Hi August! Great post!
I really liked your setting when I tested your game. It is very refreshing to see something that isn’t Japanese folklore, like many of the others did for their Umibozu games (myself included).
It’s very sad to hear that you had so much trouble with bugs in your game, especially game breaking ones. Collision can be tricky to program and is often the source of a lot of frustration.
I didn’t complete your game (I died about half way), […]

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Program: Game Design

Blog comment #5

https://msmonoxide.wordpress.com/2018/03/08/playtesting/
Greetings for the # time today.
Your blogpost is very easy to grasp and provides a lot of general information. My issue with the whole post is that it’s a bit too general with it information.
I liked that you told us about how you did perform the playtest and what you thought of to make sure it wasn’t tampered with, it would have been nice to hear about what questions you asked during the playtest.
That is the […]

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Program: Graphics

Blog comment #5

https://msmonoxide.wordpress.com/2018/03/08/playtesting/
Greetings for the # time today.
Your blogpost is very easy to grasp and provides a lot of general information. My issue with the whole post is that it’s a bit too general with it information.
I liked that you told us about how you did perform the playtest and what you thought of to make sure it wasn’t tampered with, it would have been nice to hear about what questions you asked during the playtest.
That is the […]

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Program: Graphics

Blog comment #6 Roberto

https://robertouublog.wordpress.com/2018/03/15/insight-6-behemoth-postmortem/comment-page-1/#comment-9
Good afternoon Roberto. This seems like a good reflection on the development of the game.
The way that it’s set up with a quick overview of the project and what it contained is good and provides context to the rest of the blog post, and also serves as a good reminder. The good and bad parts are well structured and it feels like you’ve gained something from it.
There’s not a lot of things that’s wrong with your […]

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Program: Graphics

Blog comment #6 Roberto

https://robertouublog.wordpress.com/2018/03/15/insight-6-behemoth-postmortem/comment-page-1/#comment-9
Good afternoon Roberto. This seems like a good reflection on the development of the game.
The way that it’s set up with a quick overview of the project and what it contained is good and provides context to the rest of the blog post, and also serves as a good reminder. The good and bad parts are well structured and it feels like you’ve gained something from it.
There’s not a lot of things that’s wrong with your […]

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Program: Graphics