Random stuff: white boxes and Black Mirror

So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
 
Whiteboxing

Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]

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Program: Game Design

Random stuff: white boxes and Black Mirror

So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
 
Whiteboxing

Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]

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Program: Game Design

#include from hell ( BTSK )

Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]

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Program: Programming

#include from hell ( BTSK )

Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]

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Program: Programming

Neon Skies – Week 1

First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.

It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]

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Program: Programming

Neon Skies – Week 1

First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.

It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]

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Program: Programming

BGP – Day 5

A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]

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Program: Graphics

BGP – Day 5

A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]

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Program: Graphics

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

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Program: Graphics

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

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Program: Graphics

Centaur Animation test

I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]

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Program: Graphics

Centaur Animation test

I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]

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Program: Graphics

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics

Design Thoughts: Until We Tear Us Apart

Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]

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Program: Graphics

Design Thoughts: Until We Tear Us Apart

Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]

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Program: Graphics

BGP – Day 4

Design and the final flame
Today I finally finished the fire, but had to do it at home, because I spent some of the time at school writing on the game design document. For the concept we are kind of stuck trying to figure out how to use our mechanics as I had mentioned before. Therefore I started to read a little bit about designing puzzle games and you can find the article here:
https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
It’s a good read and I […]

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Program: Graphics

BGP – Day 4

Design and the final flame
Today I finally finished the fire, but had to do it at home, because I spent some of the time at school writing on the game design document. For the concept we are kind of stuck trying to figure out how to use our mechanics as I had mentioned before. Therefore I started to read a little bit about designing puzzle games and you can find the article here:
https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
It’s a good read and I […]

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Program: Graphics

BGP – Day 3

A matrix-sheet and more fire!
Hi again! In my last post I mentioned looking at one page designs and presented it for the group. They all seemed intrigued by the idea, but before I presented it for them, I drew a matrix-sheet of the different gods we have in our game and some of the elements. To more easily fill out the blanks when it comes to what god they belong to and how they fit together. Here is what it […]

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Program: Graphics

BGP – Day 3

A matrix-sheet and more fire!
Hi again! In my last post I mentioned looking at one page designs and presented it for the group. They all seemed intrigued by the idea, but before I presented it for them, I drew a matrix-sheet of the different gods we have in our game and some of the elements. To more easily fill out the blanks when it comes to what god they belong to and how they fit together. Here is what it […]

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Program: Graphics

BGP – Day 2.1

Late night study – The one page
Last night I had to finish up some laundry and with the very slow washing machine, that took forever, I ended up doing laundry until 03:00. To not waste time I watched a GDC (Game Design Conference) presentation on One Page design documents which you can see here:
http://www.gdcvault.com/play/1012356/One-Page
It’s about an hour long and is very much worth watching. To summarize the presentation it is about how to take the big design documents […]

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Program: Graphics

BGP – Day 2.1

Late night study – The one page
Last night I had to finish up some laundry and with the very slow washing machine, that took forever, I ended up doing laundry until 03:00. To not waste time I watched a GDC (Game Design Conference) presentation on One Page design documents which you can see here:
http://www.gdcvault.com/play/1012356/One-Page
It’s about an hour long and is very much worth watching. To summarize the presentation it is about how to take the big design documents […]

/ Comments Off on BGP – Day 2.1
Program: Graphics

Welcome to our new project

Hello and welcome to the new project that im working on.
In the timeframe of 10 weeks we, as a small team, are developing a Puzzle platform horror game called Refracted fate.
Facebook: https://www.facebook.com/RefractedFateGame/
We are at this moment starting the production period, but i want to share with you the development process and highlight from both my own, and my groups work.
Im working on this project as both a 3D artists , so then you know what content to expect!
I will update the blog frequently […]

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Program: Graphics

Welcome to our new project

Hello and welcome to the new project that im working on.
In the timeframe of 10 weeks we, as a small team, are developing a Puzzle platform horror game called Refracted fate.
Facebook: https://www.facebook.com/RefractedFateGame/
We are at this moment starting the production period, but i want to share with you the development process and highlight from both my own, and my groups work.
Im working on this project as both a 3D artists , so then you know what content to expect!
I will update the blog frequently […]

/ Comments Off on Welcome to our new project
Program: Graphics