Browsing 'Graphics': Posts from Game Design and Graphics

Sektor Fyra
Vett och etikett kräver att jag skriver någon slags introduktion på inlägget; Hej och välkommen etc. Vi befinner oss nu i den sista veckan av vårt spelprojekt: Planet Suburbia och kaoset är fullständigt. Vår ”att-göra” lista verkar snarare bli längre och tiden går obarmhärtigt vidare. Hursomhelst, nu ska jag fokusera på föregående vecka; Det här inlägget kommer nämligen att handla om utvecklandet av vår planet, närmare bestämt sektor fyra. ”Vad hände med sektor två och tre?” kanske ni säger nu…. […]

Sektor Fyra
Vett och etikett kräver att jag skriver någon slags introduktion på inlägget; Hej och välkommen etc. Vi befinner oss nu i den sista veckan av vårt spelprojekt: Planet Suburbia och kaoset är fullständigt. Vår ”att-göra” lista verkar snarare bli längre och tiden går obarmhärtigt vidare. Hursomhelst, nu ska jag fokusera på föregående vecka; Det här inlägget kommer nämligen att handla om utvecklandet av vår planet, närmare bestämt sektor fyra. ”Vad hände med sektor två och tre?” kanske ni säger nu…. […]

MERMAID RIVER BLOG #5 – Under Ytan
Hejsan nästa läsare,
Det har allt varit en hektisk vecka med många överraskningar! Till att börja med satte vi gasen i botten med respektives veckoplaneringar, efter att måndagens Beta-presentation givit oss den feedback vi behöver. Vårt Mermaid River fick bra kritik och det var just den boosten vi behövde för att fortsätta ge liv till vårt stora äventyr under ytan.
Min väg var redan utlagd. Jag har jobbat på en hel reva av artefakter, men det jag helst vill ta upp den […]

MERMAID RIVER BLOG #5 – Under Ytan
Hejsan nästa läsare,
Det har allt varit en hektisk vecka med många överraskningar! Till att börja med satte vi gasen i botten med respektives veckoplaneringar, efter att måndagens Beta-presentation givit oss den feedback vi behöver. Vårt Mermaid River fick bra kritik och det var just den boosten vi behövde för att fortsätta ge liv till vårt stora äventyr under ytan.
Min väg var redan utlagd. Jag har jobbat på en hel reva av artefakter, men det jag helst vill ta upp den […]

Finale
Good evening everyone. I have mainly reworked our game design document this week on my own to let the rest of the group, mainly the programmers, focus on what they are doing. But we are in the finale stages of the process so due to the programmers not having enough time we had to take a different approach in some important design areas. The game world was to be destroyed by particle effect, meaning destroyed by alien ships impact. Spliting […]

Finale
Good evening everyone. I have mainly reworked our game design document this week on my own to let the rest of the group, mainly the programmers, focus on what they are doing. But we are in the finale stages of the process so due to the programmers not having enough time we had to take a different approach in some important design areas. The game world was to be destroyed by particle effect, meaning destroyed by alien ships impact. Spliting […]

Week 5 – Visuals of the new Level Design
Oscar Selstam, Team 12: Colossus Core
Background
This week I and the group have been working on the new level design. We had been waiting for our teams programmers to greenlight the screen size of the collision boxes we’re using for the levels collision map.
The collision map
Once we had the size we could finalize a resolution for the level. It ended up being a 8000×6000 pixels large image, which would have to be split into pieces for the final game.
Planning
This took place on […]

Week 5 – Visuals of the new Level Design
Oscar Selstam, Team 12: Colossus Core
Background
This week I and the group have been working on the new level design. We had been waiting for our teams programmers to greenlight the screen size of the collision boxes we’re using for the levels collision map.
The collision map
Once we had the size we could finalize a resolution for the level. It ended up being a 8000×6000 pixels large image, which would have to be split into pieces for the final game.
Planning
This took place on […]

Desolate Echo – Week 7
So, I’ve been working on an animation for an energy shield for the hovercraft, specifically when the shield is recharged and re-activated again after being depleted by an enemy’s attack.
This is what I ended up with:
(and it’s looking pretty cool if I may say so myself)
A slow flash followed by softly flickering panels
I used GraphicsGale as usual, as the ability to create layers with opacity really is a big help in making this kind of transparent shield.
Design-wise I went with a bubble […]

Desolate Echo – Week 7
So, I’ve been working on an animation for an energy shield for the hovercraft, specifically when the shield is recharged and re-activated again after being depleted by an enemy’s attack.
This is what I ended up with:
(and it’s looking pretty cool if I may say so myself)
A slow flash followed by softly flickering panels
I used GraphicsGale as usual, as the ability to create layers with opacity really is a big help in making this kind of transparent shield.
Design-wise I went with a bubble […]

Blog week #5
Hello there reader and welcome to blog week #5. It’s getting closer to the final week of our project and we’re probably not the only group that can feel it.
Like the weeks before, I’ve mainly been working on the background. My plan for this week was to start designing the level as well as polishing the background, but I got stuck with refining the tiles. Hehe.
The background has once again received a different approach, and I like the way its […]

Blog week #5
Hello there reader and welcome to blog week #5. It’s getting closer to the final week of our project and we’re probably not the only group that can feel it.
Like the weeks before, I’ve mainly been working on the background. My plan for this week was to start designing the level as well as polishing the background, but I got stuck with refining the tiles. Hehe.
The background has once again received a different approach, and I like the way its […]

The sneaky fire tail
Flight of the Giraffa – Update 5
Hello and welcome to yet another blog post. The beta-period is over and everyone is now working hard trying to get their games ready for the final play-test. So one of the things I’ve been working on is yet another animation for the game. More specifically it’s the tail of fire that the meteors in our game will be having. So the tail I’ve been working on is the final asset that the meteor […]

The sneaky fire tail
Flight of the Giraffa – Update 5
Hello and welcome to yet another blog post. The beta-period is over and everyone is now working hard trying to get their games ready for the final play-test. So one of the things I’ve been working on is yet another animation for the game. More specifically it’s the tail of fire that the meteors in our game will be having. So the tail I’ve been working on is the final asset that the meteor […]

Power-ups ikoner
Hej på er!
Tänkte börja med att berätta lite om vad som hände i början av veckan. I måndags hade vi vår deadline för betan, då fick alla grupper presentera och visa upp sina spel. Det var otroligt kul att se hur långt alla hade kommit sen beta testningen och vad dom hade åstadkommit senaste veckan.
Efter beta-presentationen så satte vi oss i gruppen och började planera vad som skulle prioriteras inför finalen. Vi grafiker ska ta och fräscha upp grafiken lite […]

Power-ups ikoner
Hej på er!
Tänkte börja med att berätta lite om vad som hände i början av veckan. I måndags hade vi vår deadline för betan, då fick alla grupper presentera och visa upp sina spel. Det var otroligt kul att se hur långt alla hade kommit sen beta testningen och vad dom hade åstadkommit senaste veckan.
Efter beta-presentationen så satte vi oss i gruppen och började planera vad som skulle prioriteras inför finalen. Vi grafiker ska ta och fräscha upp grafiken lite […]

Week 5 – Cutscenes
Hello!
For the Beta, all us graphics wanted to be pretty much done with all the animations so the only thing left would be to implement them in the game. So now that I am done with all the enemy animations, I decided that it’s time to work on the cutscenes because they weren’t our priority for the Beta because of all the other work, but now that the next milestone is indeed the final, they are one of our top […]

Week 5 – Cutscenes
Hello!
For the Beta, all us graphics wanted to be pretty much done with all the animations so the only thing left would be to implement them in the game. So now that I am done with all the enemy animations, I decided that it’s time to work on the cutscenes because they weren’t our priority for the Beta because of all the other work, but now that the next milestone is indeed the final, they are one of our top […]

Game Development – 5th Blog Entry
Hello again, and welcome to the telling of yet another production week’s work on the concept “Potato Pirates”!
During last week’s production sprint, one of the many artifacts that I worked on was the look of the in-game upgrade store. By completing levels in the game, the player earns in-game currency, which naturally are US-dollar since the game takes place in the United States.
The player can then spend this earned currency in the upgrade store to improve their airplane, […]

Game Development – 5th Blog Entry
Hello again, and welcome to the telling of yet another production week’s work on the concept “Potato Pirates”!
During last week’s production sprint, one of the many artifacts that I worked on was the look of the in-game upgrade store. By completing levels in the game, the player earns in-game currency, which naturally are US-dollar since the game takes place in the United States.
The player can then spend this earned currency in the upgrade store to improve their airplane, […]

Femte blogginlägget
Oj då, det har redan gått 5 veckor sen vi började blogga, och nästa vecka är sista veckan vi behöver blogga på det här projektet.
Denna vecka har tyvärr varit dålig på produceringfronten. Det känns som att jag har fått extremt lite gjort den här veckan.
Jag har iallafall, utöver andra saker fortsatt med att ge fienderymdskepen nå små trevliga animationer som gör det väldigt tydligt för spelaren att skeppen som landat nu mera är en del av bakgrunden, det går alltså […]

Femte blogginlägget
Oj då, det har redan gått 5 veckor sen vi började blogga, och nästa vecka är sista veckan vi behöver blogga på det här projektet.
Denna vecka har tyvärr varit dålig på produceringfronten. Det känns som att jag har fått extremt lite gjort den här veckan.
Jag har iallafall, utöver andra saker fortsatt med att ge fienderymdskepen nå små trevliga animationer som gör det väldigt tydligt för spelaren att skeppen som landat nu mera är en del av bakgrunden, det går alltså […]

Week 5 – Tsunami
During this week I have been working on several smaller artifacts and I’m sorry to say that none of them are completely done. But one of them is the tsunami that will appear in the game and it’s the one that is closest to be done. It haven’t been tested in game yet and is why I’m calling it not done. The tsunami will move from the top of the screen towards the bottom and will be as wide or […]

Week 5 – Tsunami
During this week I have been working on several smaller artifacts and I’m sorry to say that none of them are completely done. But one of them is the tsunami that will appear in the game and it’s the one that is closest to be done. It haven’t been tested in game yet and is why I’m calling it not done. The tsunami will move from the top of the screen towards the bottom and will be as wide or […]