Browsing 'Graphics': Posts from Game Design and Graphics
Blog Post #6 – Post Mortem
My group Siren’s game Behemoth turned out to be a great finished product. Our group turned out to be managed so well that we weren’t rushing to add any features and were rather focused on polishing the last week of production. I was very satisfied with the end product and I think the same can be said for the rest of my group’s feelings towards the game. We received some good feedback during the final playtesting. I think we did […]
Blog Post #6 – Post Mortem
My group Siren’s game Behemoth turned out to be a great finished product. Our group turned out to be managed so well that we weren’t rushing to add any features and were rather focused on polishing the last week of production. I was very satisfied with the end product and I think the same can be said for the rest of my group’s feelings towards the game. We received some good feedback during the final playtesting. I think we did […]
Time to dissect a fresh corpse: Aetherial Post Mortem
With the 2D shooter game finally done it’s time to dissect it’s still warm corpse and see what I’ve learned during this project. There’s a lot of things I’ve learned so I’m just gonna mention some of the bigger ones and the things that really stand out.
First of all, let’s talk about the outcome of the game. During the final playtest we had a lot of people play our game and the vast majority seemed to be enjoying themselves. […]
Time to dissect a fresh corpse: Aetherial Post Mortem
With the 2D shooter game finally done it’s time to dissect it’s still warm corpse and see what I’ve learned during this project. There’s a lot of things I’ve learned so I’m just gonna mention some of the bigger ones and the things that really stand out.
First of all, let’s talk about the outcome of the game. During the final playtest we had a lot of people play our game and the vast majority seemed to be enjoying themselves. […]
Blog #6 – First game project
This is the first time I’ve ever finished a game project, let alone any project of this magnitude. Working on this project for the last couple of months has had its ups and downs.
Our game is a top down shooter with the main character, Brad, running through a very long church aisle. He is chased by the bride throughout the whole level and if she reaches you, it is game over. The player can’t shoot the bride, the only way […]
Blog #6 – First game project
This is the first time I’ve ever finished a game project, let alone any project of this magnitude. Working on this project for the last couple of months has had its ups and downs.
Our game is a top down shooter with the main character, Brad, running through a very long church aisle. He is chased by the bride throughout the whole level and if she reaches you, it is game over. The player can’t shoot the bride, the only way […]
Final comment, Group Vampire
Hello,
I was mighty impressed by the narrative solution you employed. I have a soft spot for story-driven elements and your running slides hit that spot perfectly.
You are structured and organised in your approach in the text, and it is easy to get a clear overview of your successes and failures. You make your points relevant by not only mentioning which aspects were relative successes, but because you go into detail as to why you think that is.
You mention early in […]
Final comment, Group Vampire
Hello,
I was mighty impressed by the narrative solution you employed. I have a soft spot for story-driven elements and your running slides hit that spot perfectly.
You are structured and organised in your approach in the text, and it is easy to get a clear overview of your successes and failures. You make your points relevant by not only mentioning which aspects were relative successes, but because you go into detail as to why you think that is.
You mention early in […]
Project Aetherial Blog Six
Introduction
Finally! The finish line has been reached and crossed over! Ten weeks of work and different opinions have at last been passed. I cannot say my team have created an extraordinary game, nor a revolutionizing one, but we have a game that (to my knowledge) work without crashing, have a beginning and an end, and the team has survived! You usually never choose who you work with in a workplace, but there are worse and better outcomes in different team […]
Project Aetherial Blog Six
Introduction
Finally! The finish line has been reached and crossed over! Ten weeks of work and different opinions have at last been passed. I cannot say my team have created an extraordinary game, nor a revolutionizing one, but we have a game that (to my knowledge) work without crashing, have a beginning and an end, and the team has survived! You usually never choose who you work with in a workplace, but there are worse and better outcomes in different team […]
Blog 6
Throughout the course Game Design 2: Game Development, I worked with Team Hastur and Developed the game “You may Kiss the Bride”. As a game designer, I discussed about the design aspects of the game with the group and made some creative changes to the original concept document to better meet the aesthetic goal. As an artist in the team, I have created a character animation, a cut scene about the same character (cooperated with another art student, Johan), various environmental tiles […]
Blog 6
Throughout the course Game Design 2: Game Development, I worked with Team Hastur and Developed the game “You may Kiss the Bride”. As a game designer, I discussed about the design aspects of the game with the group and made some creative changes to the original concept document to better meet the aesthetic goal. As an artist in the team, I have created a character animation, a cut scene about the same character (cooperated with another art student, Johan), various environmental tiles […]
Blog Post 6 – Post-mortem
“Be(e)longing; playing should feel like be(e)ing part of something bigger” – aesthetic goal
If there is one word I’d pick to describe these last ten weeks it would have to be intense. It comes as no surprise that making games is just that, but it is another thing entirely to actually experience it. Even if Beelonging wasn’t our own concept from the start, I think I can say I’m speaking for my whole team when I say that we all became […]
Blog Post 6 – Post-mortem
“Be(e)longing; playing should feel like be(e)ing part of something bigger” – aesthetic goal
If there is one word I’d pick to describe these last ten weeks it would have to be intense. It comes as no surprise that making games is just that, but it is another thing entirely to actually experience it. Even if Beelonging wasn’t our own concept from the start, I think I can say I’m speaking for my whole team when I say that we all became […]
Shoot em Up Project Finale – A conclusion and a PM
This course has been a great opportunity for hands-on learning when it comes to what an actual game project might contain. It’s been full of challenges and surprises, but in the end I am quite pleased with my contribution to what eventually became our game; Aetherial by Team Kraken.
The game is a 2D side-scrolling shoot em up game in which the player takes control of a futuristic skyship in order to hunt down a huge, flying skywhale. The player can […]
Shoot em Up Project Finale – A conclusion and a PM
This course has been a great opportunity for hands-on learning when it comes to what an actual game project might contain. It’s been full of challenges and surprises, but in the end I am quite pleased with my contribution to what eventually became our game; Aetherial by Team Kraken.
The game is a 2D side-scrolling shoot em up game in which the player takes control of a futuristic skyship in order to hunt down a huge, flying skywhale. The player can […]
Depth – postmortem
Hiiiiiiiiiiiiiiiii!
Welcome to the last blog post assigned to me by school. It is so bittersweet :’-)
In this post I am meant to write a postmortem of my groups now finally (!) finished game. I will discuss what went right, what went wrong, and then close with a conclusion, but I will start with a brief description of the product we ended up with.
Depth is a platform shoot ‘em up, where you play as a research submarine escaping a long and […]
Depth – postmortem
Hiiiiiiiiiiiiiiiii!
Welcome to the last blog post assigned to me by school. It is so bittersweet :’-)
In this post I am meant to write a postmortem of my groups now finally (!) finished game. I will discuss what went right, what went wrong, and then close with a conclusion, but I will start with a brief description of the product we ended up with.
Depth is a platform shoot ‘em up, where you play as a research submarine escaping a long and […]
Blog 6: Postmortem – Beelonging
So, the development of the game Beelonging is now over, and it’s time to evaluate and reflect on the results. It’s been 9 intense weeks with a lot of hard work, long days at school and work during weekends, but I think the end result is also really good.
The end result
Beelonging is a 2D side scroller game with an infinitive scrolling, parallax background. The final version has five different character types; the bees, the wasps, the flies, the dragonflies and […]
Blog 6: Postmortem – Beelonging
So, the development of the game Beelonging is now over, and it’s time to evaluate and reflect on the results. It’s been 9 intense weeks with a lot of hard work, long days at school and work during weekends, but I think the end result is also really good.
The end result
Beelonging is a 2D side scroller game with an infinitive scrolling, parallax background. The final version has five different character types; the bees, the wasps, the flies, the dragonflies and […]
Blog Comment:6
Sofie Lindberg
I liked your text because you didn’t just sugarcoat your work progress, you made sure to bring up both the good and the bad. You seemed to be very aware of your groups progress. You brought up the pros and the cons from your development. With scrum you could keep an eye every group members progress and check the different tasks and keep them in the time schedule, to get them done in time. It is always easy to […]
Blog Comment:6
Sofie Lindberg
I liked your text because you didn’t just sugarcoat your work progress, you made sure to bring up both the good and the bad. You seemed to be very aware of your groups progress. You brought up the pros and the cons from your development. With scrum you could keep an eye every group members progress and check the different tasks and keep them in the time schedule, to get them done in time. It is always easy to […]
Blog:6 Postmortem
Postmortem
What’s the end result of what you have learned?
For a few weeks now me and my group (Kraken) have been working hard with completing this project, and its finally over. After all our hard work and struggle the time has come to reflect over what we have learnt.
Well, what has this project been about? What am I talking about, what project?
In my previous blogs I have been talking about how my group and I have been working on making […]
Blog:6 Postmortem
Postmortem
What’s the end result of what you have learned?
For a few weeks now me and my group (Kraken) have been working hard with completing this project, and its finally over. After all our hard work and struggle the time has come to reflect over what we have learnt.
Well, what has this project been about? What am I talking about, what project?
In my previous blogs I have been talking about how my group and I have been working on making […]