Browsing 'Graphics': Posts from Game Design and Graphics

Critique 4: Yinsong Hong

https://yinsongflytrap.wordpress.com/2018/03/01/5sd064-the-making-of-fog-shape/comment-page-1/#comment-17
 
Very interesting post! I like how you first start by explaining what you have been working on, and why you did so. Getting a little bit of background concerning your game and how the fog needs to be implemented helps to understand the different aesthetics choices you go for.
While it is nice that you show different type of fog with an explanation added to them. I find it sad that there is at no point a picture of […]

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Program: Graphics

Critique 4: Yinsong Hong

https://yinsongflytrap.wordpress.com/2018/03/01/5sd064-the-making-of-fog-shape/comment-page-1/#comment-17
 
Very interesting post! I like how you first start by explaining what you have been working on, and why you did so. Getting a little bit of background concerning your game and how the fog needs to be implemented helps to understand the different aesthetics choices you go for.
While it is nice that you show different type of fog with an explanation added to them. I find it sad that there is at no point a picture of […]

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Program: Graphics

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

Somerset High

 
 
Myself and three other students decided to join in on the fun during Global Game Jam of 2018! It was my first time attending and turned out to be a great learning experience as well as a really enjoyable weekend. Our theme was transmission, we ended up building a game in Unity in 3D. This is part of the description:

You are stuck in the long abandoned school Somerset High, you need to find your way out but it’s like a […]

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Program: Graphics

Blog Post 3. Scrum.

Working with Scrum has been interesting. There have definitely been some benefits. Having meetings at the start and end of each week has been helped provide some insight into every members work, which has often led us to change the prioritization of certain assets. For instance we new the first presentation was coming up and since it was clear that animations where far from finished we decided to focus on creating new parallax layers and overall game play. The sprint […]

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Program: Graphics

Blog Post 3. Scrum.

Working with Scrum has been interesting. There have definitely been some benefits. Having meetings at the start and end of each week has been helped provide some insight into every members work, which has often led us to change the prioritization of certain assets. For instance we new the first presentation was coming up and since it was clear that animations where far from finished we decided to focus on creating new parallax layers and overall game play. The sprint […]

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Program: Graphics

Blog comment 180306

https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Hi!
Interesting post you got here. I also think placing obstacles in the players way is an effective way of telling them to either move or get stuck. A question I have though is if you tell the player which controls to use for movement, or if that is something they have to discover by trial and error? Also, do the game move upwards automatically or by player movement? You mention that a player who fails the first challenge […]

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Program: Graphics

Blog comment 180306

https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Hi!
Interesting post you got here. I also think placing obstacles in the players way is an effective way of telling them to either move or get stuck. A question I have though is if you tell the player which controls to use for movement, or if that is something they have to discover by trial and error? Also, do the game move upwards automatically or by player movement? You mention that a player who fails the first challenge […]

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Program: Graphics

Blog Post Comments 4 – 6

Comment 6
Link to the post: https://nicklasrosen.wordpress.com/2018/03/20/blog-post-6-the-end-result/

Hi Nicklas!
It was insightful to read your post. You bring up both positive and negative experiences from the course of the production, which gives me insight into the process overall. From reading I can tell that you can take the things you’ve learnt during these last ten weeks and apply them to the next course.
Our group also struggled with bugs caused by lack of internal playtesting, so it was interesting to read that your group also […]

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Program: Graphics

Blog Post Comments 4 – 6

Comment 6
Link to the post: https://nicklasrosen.wordpress.com/2018/03/20/blog-post-6-the-end-result/

Hi Nicklas!
It was insightful to read your post. You bring up both positive and negative experiences from the course of the production, which gives me insight into the process overall. From reading I can tell that you can take the things you’ve learnt during these last ten weeks and apply them to the next course.
Our group also struggled with bugs caused by lack of internal playtesting, so it was interesting to read that your group also […]

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Program: Graphics

Game Design Week 6 – Making Stones.

Well, here goes. My first blog post about stones, the world’s most interesting topic. Fortunately I do not have to write about real life stones, but rather my process in drawing stones for Depth’s in-game environment. Hopefully this will prove a bit more entertaining to read about.
So our look for the game is kind of simple, but I still wanted them to be realistic looking and not pop out. The colour scheme followed a grey scale, going from light grey […]

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Program: Graphics

Game Design Week 6 – Making Stones.

Well, here goes. My first blog post about stones, the world’s most interesting topic. Fortunately I do not have to write about real life stones, but rather my process in drawing stones for Depth’s in-game environment. Hopefully this will prove a bit more entertaining to read about.
So our look for the game is kind of simple, but I still wanted them to be realistic looking and not pop out. The colour scheme followed a grey scale, going from light grey […]

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Program: Graphics

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

Comment #4

Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]

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Program: Graphics

Comment #4

Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]

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Program: Graphics

Blog comment 4

Comment on blog post:
https://graphiccollision.wordpress.com/2018/03/01/an-over-whale-ming-amount-of-whales/
“Hi Emma!
It was really intressesting to read about your work process and your reflections regarding the whale animations. I think you made it very clear to the reader how and why you made certain design decisions and how you improved the animations. It would be great if you explained a little bit about the principles of animation for the readers who knows little/nothing about animation, just to make sure they understand what you mean when […]

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Program: Graphics

Blog comment 4

Comment on blog post:
https://graphiccollision.wordpress.com/2018/03/01/an-over-whale-ming-amount-of-whales/
“Hi Emma!
It was really intressesting to read about your work process and your reflections regarding the whale animations. I think you made it very clear to the reader how and why you made certain design decisions and how you improved the animations. It would be great if you explained a little bit about the principles of animation for the readers who knows little/nothing about animation, just to make sure they understand what you mean when […]

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Program: Graphics

Development blog 5: Playtesting

Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]

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Program: Graphics

Development blog 5: Playtesting

Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]

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Program: Graphics

comment #4

Good luck with the rest of the background!
I really like how concise you’ve kept this blogpost. I feel like you managed to get every step of the progress communicated very easily. Although sometimes I felt like it was a bit too rushed. For example when you wrote about the process of offsetting the background and correcting the edge I felt a little lost. I didn’t realize until now that it’s because you want to be able to loop the same […]

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Program: Graphics

comment #4

Good luck with the rest of the background!
I really like how concise you’ve kept this blogpost. I feel like you managed to get every step of the progress communicated very easily. Although sometimes I felt like it was a bit too rushed. For example when you wrote about the process of offsetting the background and correcting the edge I felt a little lost. I didn’t realize until now that it’s because you want to be able to loop the same […]

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Program: Graphics