Browsing 'Graphics': Posts from Game Design and Graphics

Week 5 – potato drop

Hello!
This week I have been working on an animation. The animation is a box that is dropped from our player plane avatar, the box falls a short disctance and then opens its parachute. The reason why we put this animation in our game is because we needed more feedback so that the player better understands that she is delivering potatoes in our game.
I made this animation using frame to frame animation in Photoshop.
I started with creating a box in the […]

/ Comments Off on Week 5 – potato drop
Program: Graphics

Week 5 – potato drop

Hello!
This week I have been working on an animation. The animation is a box that is dropped from our player plane avatar, the box falls a short disctance and then opens its parachute. The reason why we put this animation in our game is because we needed more feedback so that the player better understands that she is delivering potatoes in our game.
I made this animation using frame to frame animation in Photoshop.
I started with creating a box in the […]

/ Comments Off on Week 5 – potato drop
Program: Graphics

GUI-Week 7

It seems like it might be high time to actually put a proper GUI into the game. Up until now we have used placeholder menus for the game, but no more! Originally this was not my task, but I took it under my care becasue the person responsible would be unable to do it. For this, I am actually glad! Making the menus might have been the most fun assets I have made on this project. Enough babbling, let’s get […]

/ Comments Off on GUI-Week 7
Program: Graphics

GUI-Week 7

It seems like it might be high time to actually put a proper GUI into the game. Up until now we have used placeholder menus for the game, but no more! Originally this was not my task, but I took it under my care becasue the person responsible would be unable to do it. For this, I am actually glad! Making the menus might have been the most fun assets I have made on this project. Enough babbling, let’s get […]

/ Comments Off on GUI-Week 7
Program: Graphics

Blog week five: Fire!

This week, Simon and I have been mainly focused on rewriting our design document, not leaving a lot of time for other things. My secondary focus has been on making a bunch of different sound effects, and for this post I will go through the steps of making a flame thrower sound!
My first task was to scour the internet for free sound effects. For this particular artefact i found one wind sound on Soundbible.com that I thought would fit, after […]

/ Comments Off on Blog week five: Fire!
Program: Graphics

Blog week five: Fire!

This week, Simon and I have been mainly focused on rewriting our design document, not leaving a lot of time for other things. My secondary focus has been on making a bunch of different sound effects, and for this post I will go through the steps of making a flame thrower sound!
My first task was to scour the internet for free sound effects. For this particular artefact i found one wind sound on Soundbible.com that I thought would fit, after […]

/ Comments Off on Blog week five: Fire!
Program: Graphics

Protecting earth

Hello readers. I am back from the dead with yet another exciting week of game development.
This week I will talk about a rather big sprite I have been working on.
This asset is one of four shields that surrounds the planet in our game. The humans gathered as much metal as they could spare to create this outer planetary defense.
I think of the shield as an orange-peel. It protects the earth but if it gets destroyed (peeled off), the underlying fruit […]

/ Comments Off on Protecting earth
Program: Graphics

Protecting earth

Hello readers. I am back from the dead with yet another exciting week of game development.
This week I will talk about a rather big sprite I have been working on.
This asset is one of four shields that surrounds the planet in our game. The humans gathered as much metal as they could spare to create this outer planetary defense.
I think of the shield as an orange-peel. It protects the earth but if it gets destroyed (peeled off), the underlying fruit […]

/ Comments Off on Protecting earth
Program: Graphics

Blogginlägg 5

Hej bloggen och ni som läser detta, det är jag Stefan från grupp ett tillbaka här igen med vårat projekt Planet Suburbia. Denna vecka har jag jobbat med att ta vårat spel till 1920×1080. Det första vi gjorde var att bestämma att vi skulle ha en HUD panel i spelet. Och vi tyckte att det skulle bli bäst att ha den på sidan istället för den övre eller undre delen av skärmen därför att spelet spelas mest på vertikalen då […]

/ Comments Off on Blogginlägg 5
Program: Graphics

Blogginlägg 5

Hej bloggen och ni som läser detta, det är jag Stefan från grupp ett tillbaka här igen med vårat projekt Planet Suburbia. Denna vecka har jag jobbat med att ta vårat spel till 1920×1080. Det första vi gjorde var att bestämma att vi skulle ha en HUD panel i spelet. Och vi tyckte att det skulle bli bäst att ha den på sidan istället för den övre eller undre delen av skärmen därför att spelet spelas mest på vertikalen då […]

/ Comments Off on Blogginlägg 5
Program: Graphics

Spelutveckling vecka 7

Hej igen!
 
Förra veckan bestod av flera arbetsmoment, men en av de större var att jag skulle animera en fiende. Denna fiende är en tunna med massa explosivt krut i. Denna fiende ska befinna sig ovanför spelaren och sedan sakta korsa skärmen vertikalt. Blir den inte träffad eller den inte är i närheten av kaptenen så kommer den endast att försvinna ut ur bild. Skjuter man på tunnan eller kommer inom en viss radie till den så kommer den att sakta […]

/ Comments Off on Spelutveckling vecka 7
Program: Graphics

Spelutveckling vecka 7

Hej igen!
 
Förra veckan bestod av flera arbetsmoment, men en av de större var att jag skulle animera en fiende. Denna fiende är en tunna med massa explosivt krut i. Denna fiende ska befinna sig ovanför spelaren och sedan sakta korsa skärmen vertikalt. Blir den inte träffad eller den inte är i närheten av kaptenen så kommer den endast att försvinna ut ur bild. Skjuter man på tunnan eller kommer inom en viss radie till den så kommer den att sakta […]

/ Comments Off on Spelutveckling vecka 7
Program: Graphics

2016-03-10

Näst sista veckan är snart slut, åtminstone vad jag har förstått. Detta faktum är nästan lite läskigt då vårt spel ska vara klar om en vecka?(EN vecka?????) Allt känns rätt så stressigt men på samma gång rätt lugnt och skönt. Vi grafiker arbetar inte med några stora artefakter längre utan finputsar endast saker när de blivit implementerade och vi ser att det ser lite konstigt ut. Därmed har jag haft det svårt att välja endast en artefakt till denna bloggpost […]

/ Comments Off on 2016-03-10
Program: Graphics

2016-03-10

Näst sista veckan är snart slut, åtminstone vad jag har förstått. Detta faktum är nästan lite läskigt då vårt spel ska vara klar om en vecka?(EN vecka?????) Allt känns rätt så stressigt men på samma gång rätt lugnt och skönt. Vi grafiker arbetar inte med några stora artefakter längre utan finputsar endast saker när de blivit implementerade och vi ser att det ser lite konstigt ut. Därmed har jag haft det svårt att välja endast en artefakt till denna bloggpost […]

/ Comments Off on 2016-03-10
Program: Graphics

Ze Deathscreen

Finally I can move on from writing about the HUD and GUI and work on something else. This week has been about working on the deathscreen or the picture you get when you lost the game.
 
I googled around on pictures on cities and looked for something that looked similar to what we were doing and house house styles. After a while I had collected enough pictures and inspiration to start working on something. I started out by drawing lines in […]

/ Comments Off on Ze Deathscreen
Program: Graphics

Ze Deathscreen

Finally I can move on from writing about the HUD and GUI and work on something else. This week has been about working on the deathscreen or the picture you get when you lost the game.
 
I googled around on pictures on cities and looked for something that looked similar to what we were doing and house house styles. After a while I had collected enough pictures and inspiration to start working on something. I started out by drawing lines in […]

/ Comments Off on Ze Deathscreen
Program: Graphics

Blog week 5 – Checkpoint

It’s the final countdown!!! …Sorry that was really bad.
Joking aside, it’s only one week left until the finished product of our game is to be presented and everyone is doing their best to get the best possible result out of this project. We got a lot of good feedback both during our Beta playtesting last week and our pre Beta meeting with our teacher Marcus, which we plan to use as much as we can this final week.
One of the […]

/ Comments Off on Blog week 5 – Checkpoint
Program: Graphics

Blog week 5 – Checkpoint

It’s the final countdown!!! …Sorry that was really bad.
Joking aside, it’s only one week left until the finished product of our game is to be presented and everyone is doing their best to get the best possible result out of this project. We got a lot of good feedback both during our Beta playtesting last week and our pre Beta meeting with our teacher Marcus, which we plan to use as much as we can this final week.
One of the […]

/ Comments Off on Blog week 5 – Checkpoint
Program: Graphics

Potato Pirates, Fifth Update

Hello!
It is time for the fifth blogpost! Last week, as i mentioned in the last post, and the post before that,  I have spent a lot of time redesigning the map because it did not fit the overall art of the game.
Another big complain we got during the playtesting session was that there were little to no feedback from the game in several areas. It was also lacking a clear goal. The player does not know what his mission is […]

/ Comments Off on Potato Pirates, Fifth Update
Program: Graphics

Potato Pirates, Fifth Update

Hello!
It is time for the fifth blogpost! Last week, as i mentioned in the last post, and the post before that,  I have spent a lot of time redesigning the map because it did not fit the overall art of the game.
Another big complain we got during the playtesting session was that there were little to no feedback from the game in several areas. It was also lacking a clear goal. The player does not know what his mission is […]

/ Comments Off on Potato Pirates, Fifth Update
Program: Graphics

Blog 5 Torsdag 10/3

Blog nr. 5
Level nr. 1 Design/ Layout
David Isaksson grp. 9
So as we managed to slip though the Beta presentation and the finish line is within sight, we find ourselves staring at a mostly finished backlog. So our job as graphic designers these last weeks is to polish everything and finish the last of the menus, texts, background visuals and be ready to fix animations that might look a bit off when they are implemented in the game.
But this week i […]

/ Comments Off on Blog 5 Torsdag 10/3
Program: Graphics

Blog 5 Torsdag 10/3

Blog nr. 5
Level nr. 1 Design/ Layout
David Isaksson grp. 9
So as we managed to slip though the Beta presentation and the finish line is within sight, we find ourselves staring at a mostly finished backlog. So our job as graphic designers these last weeks is to polish everything and finish the last of the menus, texts, background visuals and be ready to fix animations that might look a bit off when they are implemented in the game.
But this week i […]

/ Comments Off on Blog 5 Torsdag 10/3
Program: Graphics

Spelutveckling Blogg 5

Jag har lagt en vecka på att förklara hur jag jobbar i After Effects och veckan efter den så talade jag om hur jag jobbar med ”frame by frame” animering i Photoshop.
Men hur vore det att kanske kombinera dessa sätt att animera för veckans projekt.

Vi har inom gruppen grubblat över ett visuellt problem vi har som bråkat med temat och känslan på spelet. Det är att skepp man skjuter ner släpper missiler och andra powerups trotts att vi gjort […]

/ Comments Off on Spelutveckling Blogg 5
Program: Graphics

Spelutveckling Blogg 5

Jag har lagt en vecka på att förklara hur jag jobbar i After Effects och veckan efter den så talade jag om hur jag jobbar med ”frame by frame” animering i Photoshop.
Men hur vore det att kanske kombinera dessa sätt att animera för veckans projekt.

Vi har inom gruppen grubblat över ett visuellt problem vi har som bråkat med temat och känslan på spelet. Det är att skepp man skjuter ner släpper missiler och andra powerups trotts att vi gjort […]

/ Comments Off on Spelutveckling Blogg 5
Program: Graphics