Browsing 'Graphics': Posts from Game Design and Graphics

Week 5

Tja tja bloggen!
Jag och min grupp har skapat spelet ”Planet Suburbia”. I spelet spelar man som en stor kanon vars mål är att försvara planeten från inkommande fiendeskepp. Avataren spelaren spelar kan inte röra på sig mer än att rotera pipan på kanonen åt höger och vänster. Fienderna som inkommer kommer uppifrån och spelaren ska som sagt skjuta ned dessa innan de lyckas krascha in i planeten. I spelet finns det fyra sektorer som spelaren måste skydda genom att skifta […]

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Program: Graphics

Week 5

Tja tja bloggen!
Jag och min grupp har skapat spelet ”Planet Suburbia”. I spelet spelar man som en stor kanon vars mål är att försvara planeten från inkommande fiendeskepp. Avataren spelaren spelar kan inte röra på sig mer än att rotera pipan på kanonen åt höger och vänster. Fienderna som inkommer kommer uppifrån och spelaren ska som sagt skjuta ned dessa innan de lyckas krascha in i planeten. I spelet finns det fyra sektorer som spelaren måste skydda genom att skifta […]

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Program: Graphics

Week five post

This week, like the one before, has been dedicated to making the final animations for the main character of our game: Captain Noleg. This week i have started on several of the animations we will need for the captain, one of them being an animation of him throwing his harpoon. This animation could be seen as one of the ”core animations” on account of it being visual feedback that is triggered when performing a core mechanic of the game. Namely throwing the […]

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Program: Graphics

Week five post

This week, like the one before, has been dedicated to making the final animations for the main character of our game: Captain Noleg. This week i have started on several of the animations we will need for the captain, one of them being an animation of him throwing his harpoon. This animation could be seen as one of the ”core animations” on account of it being visual feedback that is triggered when performing a core mechanic of the game. Namely throwing the […]

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Program: Graphics

Miscellanious Tasks

The artifacts of this week have been plenty, some small and some big. Today I’m going to explain my thoughts behind creating these as well as the licensing research I have done for copyrighted material. Among the things I’ve done this week are the following:

Redesigning the GUI and HUD
Finding music for the game

 
Redesigning the GUI
During the pre-beta playtest we got plenty of useful feedback and requests. One of the
things mentioned was that the use of photos in the
Old GUI
menu caused […]

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Program: Graphics

Miscellanious Tasks

The artifacts of this week have been plenty, some small and some big. Today I’m going to explain my thoughts behind creating these as well as the licensing research I have done for copyrighted material. Among the things I’ve done this week are the following:

Redesigning the GUI and HUD
Finding music for the game

 
Redesigning the GUI
During the pre-beta playtest we got plenty of useful feedback and requests. One of the
things mentioned was that the use of photos in the
Old GUI
menu caused […]

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Program: Graphics

Blog post #5 – Title screen

Hi!
Last week I worked on the different states of Mermaid River and the one artifact that I will write about this week is the Title screen.
The title screen is the first thing you encounter as the game is started. This is where the player gets to choose between starting the game, looking at the high score screen or exiting the game. These options however; is not for me to implement. The work that I have done concerns the picture that […]

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Program: Graphics

Blog post #5 – Title screen

Hi!
Last week I worked on the different states of Mermaid River and the one artifact that I will write about this week is the Title screen.
The title screen is the first thing you encounter as the game is started. This is where the player gets to choose between starting the game, looking at the high score screen or exiting the game. These options however; is not for me to implement. The work that I have done concerns the picture that […]

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Program: Graphics

Week 5 of Game development reflections, Say Hello to my little Friend

We are now done with our Beta, and have begun with our first week of Final. It’s now only two weeks left of Game Development. We had a Beta presentation in the beginning of this week, and let’s just say in the nicest of possible way that… it really didn’t go well. Unfortunately a lot of our stuff wasn’t finished and a lot of our sound and graphical assets wasn’t implemented. This is mostly due to this project being too […]

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Program: Graphics

Week 5 of Game development reflections, Say Hello to my little Friend

We are now done with our Beta, and have begun with our first week of Final. It’s now only two weeks left of Game Development. We had a Beta presentation in the beginning of this week, and let’s just say in the nicest of possible way that… it really didn’t go well. Unfortunately a lot of our stuff wasn’t finished and a lot of our sound and graphical assets wasn’t implemented. This is mostly due to this project being too […]

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Program: Graphics

#5 Update spaceshooter

With only one week left to gold there is only polishing left to do. It’s mostly small stuff like adding background visuals, fixing all the menus and cleaning up animations.
This week’s polish will be of the giraffes attack animation. Funny thing is the first one hasn’t yet been implemented in to the game, so it’s not really replacing anything at this point nevertheless it had to be changed at some point.
So the giraffe shots balls of lightning from its horns […]

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Program: Graphics

#5 Update spaceshooter

With only one week left to gold there is only polishing left to do. It’s mostly small stuff like adding background visuals, fixing all the menus and cleaning up animations.
This week’s polish will be of the giraffes attack animation. Funny thing is the first one hasn’t yet been implemented in to the game, so it’s not really replacing anything at this point nevertheless it had to be changed at some point.
So the giraffe shots balls of lightning from its horns […]

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Program: Graphics

Blog Week 5: Power Shot

 
Another week has flown past and it is now Thursday, that means a new blog post. The day of the final is closing in so fast! This week I have been working on the power shot arrow.
The power shot arrow is the sprite that our regular arrow (see the ”blog week 3: The arrow for more information about it) changes into when you pick up the power up aptly named ”power shot”. What the power shot does is fairly simple, […]

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Program: Graphics

Blog Week 5: Power Shot

 
Another week has flown past and it is now Thursday, that means a new blog post. The day of the final is closing in so fast! This week I have been working on the power shot arrow.
The power shot arrow is the sprite that our regular arrow (see the ”blog week 3: The arrow for more information about it) changes into when you pick up the power up aptly named ”power shot”. What the power shot does is fairly simple, […]

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Program: Graphics

A happy little missile, next up: Mighty explosions!

Hey ya’ll, shocking as it may be, I will not be writing about bugs in this weeks post. I know, it saddens me as well.
I am a little unsure about what to write in this weeks post as I have mostly worked on effect sprites and done the whole handy man routine. In other words I have been all over the place and done a bit of this and that here and there.
As you may guess or perhaps […]

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Program: Graphics

A happy little missile, next up: Mighty explosions!

Hey ya’ll, shocking as it may be, I will not be writing about bugs in this weeks post. I know, it saddens me as well.
I am a little unsure about what to write in this weeks post as I have mostly worked on effect sprites and done the whole handy man routine. In other words I have been all over the place and done a bit of this and that here and there.
As you may guess or perhaps […]

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Program: Graphics

Blogg 5


Hallå ännu en gång bloggen.
Den här veckan har jag arbetat på vår level select som vi tidigare bara haft en placeholder för.
Spelet utspelar sig i USA och därför tänkte vi att kartan och nivåerna skulle se ut som USA. Därför ser våra level select ut som USA. Vi har 4 delar som alla har 4 states. Egentligen har en av banorna tekniskt sett bara 3 states. Varje nivå har ett idle state där den är upplåst men du […]

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Program: Graphics

Blogg 5


Hallå ännu en gång bloggen.
Den här veckan har jag arbetat på vår level select som vi tidigare bara haft en placeholder för.
Spelet utspelar sig i USA och därför tänkte vi att kartan och nivåerna skulle se ut som USA. Därför ser våra level select ut som USA. Vi har 4 delar som alla har 4 states. Egentligen har en av banorna tekniskt sett bara 3 states. Varje nivå har ett idle state där den är upplåst men du […]

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Program: Graphics

Spelutveckling vecka 07

Denna vecka har bestått av betaredovisning och nästa vecka är det dags för FINAL, som innebär att allting ska vara helt klart och det finns inte mer möjligheter till att ändra eller lägga till något i spelen som vi håller på med. Dessutom nu till beta så fick vi inte lägga till nya saker utan allting skulle finnas med. Det är därför som jag nu håller på att finputsa vissa saker i spelet så att det ser så bra ut […]

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Program: Graphics

Spelutveckling vecka 07

Denna vecka har bestått av betaredovisning och nästa vecka är det dags för FINAL, som innebär att allting ska vara helt klart och det finns inte mer möjligheter till att ändra eller lägga till något i spelen som vi håller på med. Dessutom nu till beta så fick vi inte lägga till nya saker utan allting skulle finnas med. Det är därför som jag nu håller på att finputsa vissa saker i spelet så att det ser så bra ut […]

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Program: Graphics

Group 4 – Mermaid River Blog Post #5

 
Good evening!
So, after a successful beta earlier during the week we are now closing in on the final release date on friday the 18th! (Not as catchy as Friday the 13th)
So now that we have gotten as far as we have, we pretty much have everything that is needed for a fully playable game. So for the last part we are mostly polishing and updating whatever we already have in that could be expanded upon or given an extra designer’s […]

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Program: Graphics

Group 4 – Mermaid River Blog Post #5

 
Good evening!
So, after a successful beta earlier during the week we are now closing in on the final release date on friday the 18th! (Not as catchy as Friday the 13th)
So now that we have gotten as far as we have, we pretty much have everything that is needed for a fully playable game. So for the last part we are mostly polishing and updating whatever we already have in that could be expanded upon or given an extra designer’s […]

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Program: Graphics

Game development week 5 – Menus

This week I have been doing some less time consuming things such as the different menu screens we are gonna have in our game. It actually felt kind of good with a change of pace for once because this time I did not have to animate anything which is basically the only thing I have been doing these past few weeks apart from making the tiles and maps. It does get a bit tedious doing the same  kind of things without […]

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Program: Graphics

Game development week 5 – Menus

This week I have been doing some less time consuming things such as the different menu screens we are gonna have in our game. It actually felt kind of good with a change of pace for once because this time I did not have to animate anything which is basically the only thing I have been doing these past few weeks apart from making the tiles and maps. It does get a bit tedious doing the same  kind of things without […]

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Program: Graphics