Yearly Archives: 2018
5SD064-Postmortem of final result (upgraded)
Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]
5SD064-Postmortem of final result (upgraded)
Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]
The award winners
Photos and video to come! Meanwhile, enjoy all the game trailers, and here’s the final award list:
The award winners
Best Presentation: Take My Shift
Best Arcade Experience: Coal Rush
Student Choice: Momentum Drift
Alumni of the Year: Max Tiilikainen
The Social Game Award: Twined
Public Choice: Bench Warmers, Neon Nemesis (tie)
The Almedalen Library Award: Symbio
The Innovation Award: Nova Factor
The Woke Award: Re Leap
Expression in Game Design: Momentum Drift
Jury Spotlight: Bolt […]
The award winners
Photos and video to come! Meanwhile, enjoy all the game trailers, and here’s the final award list:
The award winners
Best Presentation: Take My Shift
Best Arcade Experience: Coal Rush
Student Choice: Momentum Drift
Alumni of the Year: Max Tiilikainen
The Social Game Award: Twined
Public Choice: Bench Warmers, Neon Nemesis (tie)
The Almedalen Library Award: Symbio
The Innovation Award: Nova Factor
The Woke Award: Re Leap
Expression in Game Design: Momentum Drift
Jury Spotlight: Bolt […]
The GGC 2018 award winners
Photos and video to come! Meanwhile, enjoy all the game trailers, and here’s the final award list:
The award winners
Best Presentation: Take My Shift
Best Arcade Experience: Coal Rush
Student Choice: Momentum Drift
Alumni of the Year: Max Tiilikainen
The Social Game Award: Twined
Public Choice: Bench Warmers, Neon Nemesis (tie)
The Almedalen Library Award: Symbio
The Innovation Award: Nova Factor
The Woke Award: Re Leap
Expression in Game Design: Momentum Drift
Jury Spotlight: Bolt […]
The GGC 2018 award winners
Photos and video to come! Meanwhile, enjoy all the game trailers, and here’s the final award list:
The award winners
Best Presentation: Take My Shift
Best Arcade Experience: Coal Rush
Student Choice: Momentum Drift
Alumni of the Year: Max Tiilikainen
The Social Game Award: Twined
Public Choice: Bench Warmers, Neon Nemesis (tie)
The Almedalen Library Award: Symbio
The Innovation Award: Nova Factor
The Woke Award: Re Leap
Expression in Game Design: Momentum Drift
Jury Spotlight: Bolt […]
Front page news!
Not only are we in the local newspaper – we are on the front page of the local newspaper. Pick up a copy of Gotland Allehanda and read all about the conference and our game educations.
There are now 502 attendees registered. Get your own visitors ticket (pay what you want), and come play our games 5-6th of June, at Wisby Strand.
“Sharks and friend support in the student games”, Gotlands Allehanda 2018-05-31
(Scans from […]
Front page news!
Not only are we in the local newspaper – we are on the front page of the local newspaper. Pick up a copy of Gotland Allehanda and read all about the conference and our game educations.
There are now 502 attendees registered. Get your own visitors ticket (pay what you want), and come play our games 5-6th of June, at Wisby Strand.
“Sharks and friend support in the student games”, Gotlands Allehanda 2018-05-31
(Scans from […]
Our students were on TV!
… and on the radio, and in the local papers.
As much as GGC is the university’s conference, it’s also the island’s. Every year we throw our doors open to the people of Gotland so they can see what we get up to. And, as part of this, we invite the local media to come and talk to our students.
We were graced with 3 reporters, and coverage of the conference and our, frankly, brilliant students.
We’re 7 days […]
Our students were on TV!
… and on the radio, and in the local papers.
As much as GGC is the university’s conference, it’s also the island’s. Every year we throw our doors open to the people of Gotland so they can see what we get up to. And, as part of this, we invite the local media to come and talk to our students.
We were graced with 3 reporters, and coverage of the conference and our, frankly, brilliant students.
We’re 7 days […]
ReLeap
A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.
ReLeap was developed using Unity, Photoshop, Spriter, and Ableton Live.
Team:
Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech
https://www.facebook.com/ReLeapGame/
Tweets by ReLeapGame
ReLeap
A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.
ReLeap was developed using Unity, Photoshop, Spriter, and Ableton Live.
Team:
Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech
https://www.facebook.com/ReLeapGame/
Tweets by ReLeapGame
Blog Post 6. New.
It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]
Blog Post 6. New.
It has been very fun to work with my group and to make assets for the game.
I am not so glad with the end result of the project. Our lead programmer has left the course and we had already over scoped the game before that happened so as a result many assets which were ready to be implemented into the final game were left out. This included the boss, the boss environment, all animations and 2 more enemy types and […]
The Project Starts
Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]
The Project Starts
Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]
Blog #6 The postmortem 2
After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]
Blog #6 The postmortem 2
After all these weeks of stress and hard work, the project has finally come to an end. In my final blog post I will cover what both the team and me individually have learned throughout the development process of Into the fog.
Where to begin? At the beginning! Very early into the project during a design meeting the group had a discussion about scoping. We have chosen a concept document of Umibozu, as we believed it was designed with small teams […]
Blog 3 Redux: Scrumroll Please
While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]
Blog 3 Redux: Scrumroll Please
While working on the game “Aetherial,” my group and I are applying the development framework known as Scrum. Before I began this course, I didn’t even know what Scrum was, let alone how to apply it. Fortunately, it is fairly easy to grasp.
The bread and butter of Scrum is the “Product Backlog.” A product backlog is where everything that needs to be included in the game to create a ‘minimal viable product’ is placed and organized based on things such […]
Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.
After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]
Blog 6 Redux: I’ll Kick the Spear Habit This Time. Honest.
After a period of ten weeks where a fair few felt like days and months at the same time, Archon completed the game “Aetherial.”
What is Aetherial?
Aetherial (or rather, Group Archon’s interpretation of Aetherial) is a 2D shoot ’em up where the player flies through the sky in an airship. The player can fire a harpoon as a normal attack, but may use the limited “Aether” available to them for two special abilites. They can fire homing missiles that return to […]
Comment #6 Jan Plähn
Link to post:
http://gotlandblogblog.blogspot.se/2018/03/beelonging-postmortem_20.html
Comment:
Hi Jan,
Glad to hear you guys had team spirit! This is a great blog post that takes the reader on a journey through the final results of your game, and I’m glad to read that you had a lot of things working for your group, as well as for your game. I played your game, and I never noticed that the level was generic, nor did I care that much about the music being the same. […]
Comment #6 Jan Plähn
Link to post:
http://gotlandblogblog.blogspot.se/2018/03/beelonging-postmortem_20.html
Comment:
Hi Jan,
Glad to hear you guys had team spirit! This is a great blog post that takes the reader on a journey through the final results of your game, and I’m glad to read that you had a lot of things working for your group, as well as for your game. I played your game, and I never noticed that the level was generic, nor did I care that much about the music being the same. […]