Monthly Archives: April 2018
The Swedish Game Industry Career Fair
We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]
The Swedish Game Industry Career Fair
We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]
Одиночество
Смотреть за жизнью окна сквозь.
Лавировать в толпе от прикасаний.
И ношу бросить многих лет,
устав от бесконечных ожиданий.
Понять, что ничего не вечно.
Воды стаканом насладиться.
Проснуться в тишине опять.
Расстаться с именем своим беспечно.
Решить, что видимо судьба.
Сказать, что может так и надо.
И думать перестать о всём.
И позабыть ночами плакать.
Одиночество
Смотреть за жизнью окна сквозь.
Лавировать в толпе от прикасаний.
И ношу бросить многих лет,
устав от бесконечных ожиданий.
Понять, что ничего не вечно.
Воды стаканом насладиться.
Проснуться в тишине опять.
Расстаться с именем своим беспечно.
Решить, что видимо судьба.
Сказать, что может так и надо.
И думать перестать о всём.
И позабыть ночами плакать.
Postmortem
Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]
Postmortem
Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]
Ithaqua play testing
The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]
Ithaqua play testing
The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]
Ithaqua Sound making
For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]
Ithaqua Sound making
For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]