Daily Archives: March 6, 2017
Creating an Accessible User Interface
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
The past two weeks I have spent designing the user interface (UI) for the game.
A cluttered, dense user interface can be difficult to navigate. For new gamers, who might not be accustomed to interpreting the information presented by a game, and for people with some form of visual impairment, it might become overwhelming; a barrier to actually playing the game.
Given that the game I am working on is aimed at non-players and casual players, as […]
Creating an Accessible User Interface
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
The past two weeks I have spent designing the user interface (UI) for the game.
A cluttered, dense user interface can be difficult to navigate. For new gamers, who might not be accustomed to interpreting the information presented by a game, and for people with some form of visual impairment, it might become overwhelming; a barrier to actually playing the game.
Given that the game I am working on is aimed at non-players and casual players, as […]
Game Design 2 – Sound design of the Music of the game : The logic behing it (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the struggles I had to work on the music of our game.
For this major asset I made a total of 3 loops, each one’s preceded with a segment off music to create transition between each loops that compose the music of our game :
Here is the original music from which comes the loops and segment of music.
I as Producer, Project Manager and Sound Designer of our game […]
Game Design 2 – Sound design of the Music of the game : The logic behing it (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the struggles I had to work on the music of our game.
For this major asset I made a total of 3 loops, each one’s preceded with a segment off music to create transition between each loops that compose the music of our game :
Here is the original music from which comes the loops and segment of music.
I as Producer, Project Manager and Sound Designer of our game […]
So many blogs, so little time
Hey friends!
Im sorry that this place is quite because now I am working on a new project called Penny’s Farm and responsible for updating blogs and other social media. If you want to check it out it’s Pennys farm.wordpress here and @pennysfarmgame on twitter and @pennys_farm_game on Instagram. Check us out
On another note I am graduating soon and not sure what the future will look like. At least I will be a member of the team organizing Nordic Game […]
So many blogs, so little time
Hey friends!
Im sorry that this place is quite because now I am working on a new project called Penny’s Farm and responsible for updating blogs and other social media. If you want to check it out it’s Pennys farm.wordpress here and @pennysfarmgame on twitter and @pennys_farm_game on Instagram. Check us out
On another note I am graduating soon and not sure what the future will look like. At least I will be a member of the team organizing Nordic Game […]