Monthly Archives: February 2017

5SD064 Implemented a spawn manager

ImageText: Showing some “temporary” enemies, spawned with the spawnmanager within certain boundaries.
The previous week, my sprint partly consisted of developing an enemy as well as an enemy manager which would have the ability to spawn a certain type of enemy depending on certain factors. 
What?
The spawn manager was supposed to give the designer an ability to spawn whatever object that he wanted, depending on time as well as randomness at different positions, such as within two positions on the x axis […]

/ Comments Off on 5SD064 Implemented a spawn manager
Program: Programming

5SD064 Implemented a spawn manager

ImageText: Showing some “temporary” enemies, spawned with the spawnmanager within certain boundaries.
The previous week, my sprint partly consisted of developing an enemy as well as an enemy manager which would have the ability to spawn a certain type of enemy depending on certain factors. 
What?
The spawn manager was supposed to give the designer an ability to spawn whatever object that he wanted, depending on time as well as randomness at different positions, such as within two positions on the x axis […]

/ Comments Off on 5SD064 Implemented a spawn manager
Program: Programming

Dagger Update

Its been a while since my last post so I wanted to make a quick update on the dagger I started working on before Christmas. I chose to continue with the s-shaped dagger and based on the feedback I redesigned it by combining elements of the concepts I made and tried to tie the elements together better. For instance actually making the top “points” holding the vial into the teeth of the skull instead of having both.
February 05, 2017 / Comments Off on Dagger Update

Program: Graphics

Dagger Update

Its been a while since my last post so I wanted to make a quick update on the dagger I started working on before Christmas. I chose to continue with the s-shaped dagger and based on the feedback I redesigned it by combining elements of the concepts I made and tried to tie the elements together better. For instance actually making the top “points” holding the vial into the teeth of the skull instead of having both.
February 05, 2017 / Comments Off on Dagger Update

Program: Graphics