Daily Archives: February 8, 2017
#1 What the hell do you do when you start losing team members?
Dear readers, my name is Kim Ohlsson and I’m going to write about the project that my team Onmoraki and I are working on. We are supposed to create a space shooter game in based on one of the concepts created in the earlier course. We are supposed to plan our game the first two (2) weeks, go in to production for seven (7) weeks and finish with a PM the last week. As the producer of the project I […]
#1 What the hell do you do when you start losing team members?
Dear readers, my name is Kim Ohlsson and I’m going to write about the project that my team Onmoraki and I are working on. We are supposed to create a space shooter game in based on one of the concepts created in the earlier course. We are supposed to plan our game the first two (2) weeks, go in to production for seven (7) weeks and finish with a PM the last week. As the producer of the project I […]
Managing a Game Project, week 1
SCRUM
The first week i started out to explain to the group what SCRUM is in more detail. I also explained how we were going to use it togheter with the game concept document we choosed. With this i also got help from Joel.P who has been though some SCRUM in design class with Adam Mayes.
What?
I explained for the group what SCRUM is. I started with the basics like were SCRUM came from and how it got invented. This didnt really matter […]
Managing a Game Project, week 1
SCRUM
The first week i started out to explain to the group what SCRUM is in more detail. I also explained how we were going to use it togheter with the game concept document we choosed. With this i also got help from Joel.P who has been though some SCRUM in design class with Adam Mayes.
What?
I explained for the group what SCRUM is. I started with the basics like were SCRUM came from and how it got invented. This didnt really matter […]
Mightier than the sword……fish
In the game “Selfish” we have two overall enemy types for Stephen to battle. One being a ranged type of enemy and another being a melee type. One of the melee enemy fishies is a sword fish. This fish little beasty was created by Evelina Paulsson for our game. It was my task to create a swimming animation for it.
As this was a concept sketch, it required a little more refinement before I could animate it. I sharpened the lines […]
Mightier than the sword……fish
In the game “Selfish” we have two overall enemy types for Stephen to battle. One being a ranged type of enemy and another being a melee type. One of the melee enemy fishies is a sword fish. This fish little beasty was created by Evelina Paulsson for our game. It was my task to create a swimming animation for it.
As this was a concept sketch, it required a little more refinement before I could animate it. I sharpened the lines […]
Game Design 2 – Bounce Mechanic
My experience while working on a bounce mechanic for our game made with Unity.
Game Design 2 – Bounce Mechanic
My experience while working on a bounce mechanic for our game made with Unity.
Figuring out Bullet Patterns
During the past week I was assigned with making a couple of “bullet patterns”. By bullet pattern I mean the way the bullet acts when fired by an entity within the game world. So Essentially it is the act of how the entity shoots and how the bullet moves when shot. The purpose for this was to have as little code as possible, and making it easy for our designer to give each enemy a unique shooting pattern.
I quickly came […]
Figuring out Bullet Patterns
During the past week I was assigned with making a couple of “bullet patterns”. By bullet pattern I mean the way the bullet acts when fired by an entity within the game world. So Essentially it is the act of how the entity shoots and how the bullet moves when shot. The purpose for this was to have as little code as possible, and making it easy for our designer to give each enemy a unique shooting pattern.
I quickly came […]