Yearly Archives: 2017
City builders: Pharaoh/Cleopatra
Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Next stop on our journey through time is Pharaoh from 1999. In this game, you become the administrator of various cities in ancient Egypt. This is the 4th game in the series made by Impression Games and published by Sierra Entertainment. This game also has an expansion called Cleopatra: Queen of the Nile that brought in some interesting monument projects […]
City builders: Pharaoh/Cleopatra
Note: To see the screenshots properly you have to enlarge the whole page. Free WordPress doesn’t allow enlarging images separately, unfortunately.
Next stop on our journey through time is Pharaoh from 1999. In this game, you become the administrator of various cities in ancient Egypt. This is the 4th game in the series made by Impression Games and published by Sierra Entertainment. This game also has an expansion called Cleopatra: Queen of the Nile that brought in some interesting monument projects […]
Photos from the Alumni Days 2017
The recorded lectures are made available on our YouTube-channel!
X-Mas Dinosaur knew what was up!
Our new Head of Department Magnus Johansson and his spruce mustache opened the event.
Eat Create Sleep’s Martin Greip gave the first presentation; an intimate talk about mental health and the risks of building your personal identity on the work that you do. It’s about the myths of creativity, about self-care in the creative industries, and about maturing professionally.“Suffering isn’t […]
Photos from the Alumni Days 2017
The recorded lectures are made available on our YouTube-channel!
X-Mas Dinosaur knew what was up!
Our new Head of Department Magnus Johansson and his spruce mustache opened the event.
Eat Create Sleep’s Martin Greip gave the first presentation; an intimate talk about mental health and the risks of building your personal identity on the work that you do. It’s about the myths of creativity, about self-care in the creative industries, and about maturing professionally.“Suffering isn’t […]
Alumni Days 2017
These are the Alumni Days for the Department of Game Design. Our amazing former students returns for three days at the end of every year, to share their experiences and insights.
You are welcome to drop in to any talk – we are in the Almedalen Library. Full program available here:
Alumni Days 2017 program
EDIT: (most) presentations are now available on our YouTube-channel! These are the Alumni Days for the Department of Game Design. Our amazing former students returns for three days at the end of every year, to share their experiences and insights. EDIT: (most) presentations are now available on our YouTube-channel!
Have you studied here? Join the Uppsala University Alumn Network. Also consider joining the Facebook
Alumni Days 2017
You are welcome to drop in to any talk – we are in the Almedalen Library. Full program available here:
Alumni Days 2017 program
Have you studied here? Join the Uppsala University Alumn Network. Also consider joining the Facebook
How my rulebook for a board game would look like.
The latest assignment that we have been working on in our course was to create a board game. This task, naturally, included the production of some sort of manual for the players to be able to play without an instructor.
Now, when it comes to writing the rules, I remember this part as being the weakest point of our blitz-workshops during the first year. And after I checked some manuals written by other groups for our current project, I felt happy […]
How my rulebook for a board game would look like.
The latest assignment that we have been working on in our course was to create a board game. This task, naturally, included the production of some sort of manual for the players to be able to play without an instructor.
Now, when it comes to writing the rules, I remember this part as being the weakest point of our blitz-workshops during the first year. And after I checked some manuals written by other groups for our current project, I felt happy […]
Nya äventyr
Nu har jag klarat av mina första tre veckor på Exertis Ztorm. Jag har fått ett vikariat på tre månader då en av deras medarbetare tyvärr är sjukskriven så jag har tagit över hens jobb som Quality Assurance Officer. Det är nytt, spännande och utmanande. Och jag älskar det.
Första dagen på jobbet möttes jag av det här, finaste kollegorna någonsin. Har aldrig blivit så fint välkomnad till en arbetsplats tidigare!
Exertis Ztorm är säkert inget företag många […]
Nya äventyr
Nu har jag klarat av mina första tre veckor på Exertis Ztorm. Jag har fått ett vikariat på tre månader då en av deras medarbetare tyvärr är sjukskriven så jag har tagit över hens jobb som Quality Assurance Officer. Det är nytt, spännande och utmanande. Och jag älskar det.
Första dagen på jobbet möttes jag av det här, finaste kollegorna någonsin. Har aldrig blivit så fint välkomnad till en arbetsplats tidigare!
Exertis Ztorm är säkert inget företag många […]
Game-design in practice, group post #6
Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything.
At this moment we got one graphical artist […]
Game-design in practice, group post #6
Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything.
At this moment we got one graphical artist […]
Game-design in practice, group post #5
What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.
The players […]
Game-design in practice, group post #5
What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.
The players […]
Game-design in practice, group post #4
In this post we will go through each person in the group where we individually go through these points:
Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.
Axel
The group dynamic in our group is good and we trust each […]
Game-design in practice, group post #4
In this post we will go through each person in the group where we individually go through these points:
Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.
Axel
The group dynamic in our group is good and we trust each […]
Game-design in practice, group post #3
Our group:
Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg
Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]
Game-design in practice, group post #3
Our group:
Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg
Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]
Game-design in practice, group post #2
The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]
Game-design in practice, group post #2
The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]
Game-design in practice, group post #1
We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it.
Our group contains a total of 6 members, […]
Game-design in practice, group post #1
We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it.
Our group contains a total of 6 members, […]
Sweden Game Conference 2017
Brie Code at the Swedish Game Conference 2017
A bunch of us in the GAME Department – Magnus Johansson, Adam Mayes, Jakob Berglund, Ulf Benjaminsson and Danielle Uneus (student rep) – visited the “Sweden” Game Conference in Skövde this week. We went primarily to network and meet friends, old and new. Brie Code – who in large parts was the inspiration for last years’ Gotland Game Conference theme – was there.
As was Åsa Roos, Constance Steinkuehler, […]
Sweden Game Conference 2017
Brie Code at the Swedish Game Conference 2017
A bunch of us in the GAME Department – Magnus Johansson, Adam Mayes, Jakob Berglund, Ulf Benjaminsson and Danielle Uneus (student rep) – visited the “Sweden” Game Conference in Skövde this week. We went primarily to network and meet friends, old and new. Brie Code – who in large parts was the inspiration for last years’ Gotland Game Conference theme – was there.
As was Åsa Roos, Constance Steinkuehler, […]