Monthly Archives: June 2016

About Me

My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.

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Program: Programming

About Me

My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.

/ Comments Off on About Me
Program: Programming

About Me

My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.

/ Comments Off on About Me
Program: Programming

About Me

My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.

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Program: Programming

Projects

2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.

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Program: Programming

Projects

2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.

/ Comments Off on Projects
Program: Programming

Projects

2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.

/ Comments Off on Projects
Program: Programming

Projects

2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.

/ Comments Off on Projects
Program: Programming

Swedish Game Awards 2016

Sam and Nicole blev nominerade till priset “Best Diversity Effort” på Swedish Game Awards och vi kände oss så hedrade och exalterade! Jag, Tova och Rasmus packade ihop våra grejer och reste till Skövde för att ta del av mässan och galan som hölls den 10e juni.
Det var så sjukt kul att få ställa ut det igen och se hur folk blir berörda och vad för val de tar, det är så fantastiskt att kunna prata direkt med en spelare […]

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Program: Programming

Swedish Game Awards 2016

Sam and Nicole blev nominerade till priset “Best Diversity Effort” på Swedish Game Awards och vi kände oss så hedrade och exalterade! Jag, Tova och Rasmus packade ihop våra grejer och reste till Skövde för att ta del av mässan och galan som hölls den 10e juni.
Det var så sjukt kul att få ställa ut det igen och se hur folk blir berörda och vad för val de tar, det är så fantastiskt att kunna prata direkt med en spelare […]

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Program: Programming

Continuing

Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]

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Program: Programming

Continuing

Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]

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Program: Programming

Onwards

Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]

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Program: Programming

Onwards

Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]

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Program: Programming

Big Game: Week 8

During the last week of the Big Game course, mostly small fixes was on the list. Stuff like;

text for the tutorial in-game,

as well as text for the menus.

Props for the final scene also had to modeled and textured, like the altar which can be seen in the print screen above. It was modeled in 3DS Max, as usual, and the textures were created in Substance Painter.

An example of the small props that I also created for this week was the lantern, […]

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Program: Graphics

Big Game: Week 8

During the last week of the Big Game course, mostly small fixes was on the list. Stuff like;

text for the tutorial in-game,

as well as text for the menus.

Props for the final scene also had to modeled and textured, like the altar which can be seen in the print screen above. It was modeled in 3DS Max, as usual, and the textures were created in Substance Painter.

An example of the small props that I also created for this week was the lantern, […]

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Program: Graphics

My Big Game Project Report

It is a bit messy but it should explain a few things about the development of Tale, enjoy.
https://drive.google.com/file/d/0B2R0y4hwqxLVWnNnRDFXUTY1cUU/view?usp=sharing

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Program: Graphics

My Big Game Project Report

It is a bit messy but it should explain a few things about the development of Tale, enjoy.
https://drive.google.com/file/d/0B2R0y4hwqxLVWnNnRDFXUTY1cUU/view?usp=sharing

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Program: Graphics

Week 6-8

Hello everyone!
This post will cover three weeks, and these in these three weeks we have finished the game for Gotland Game Conference (GGC), held a pitch for the jury and showcased our game at GGC. I also started on the final postmortem.
I will not go in great detail on the last week of production, but it was mostly adding a finishing touch on the level design, UI elements and the tutorial.
As we didn’t have that much time the tutorial was […]

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Program: Programming

Week 6-8

Hello everyone!
This post will cover three weeks, and these in these three weeks we have finished the game for Gotland Game Conference (GGC), held a pitch for the jury and showcased our game at GGC. I also started on the final postmortem.
I will not go in great detail on the last week of production, but it was mostly adding a finishing touch on the level design, UI elements and the tutorial.
As we didn’t have that much time the tutorial was […]

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Program: Programming

Summertime 3D-fun: Part 1 – The Model

For a while now I have been working on Tim Bergholtz’s tutorial for an AKM 47 in 3DsMax (https://gumroad.com/timb) to learn more about hardsurface modeling techniques and the modeling-part itself is slowly being wrapped-up (going into 7,5 hours of UV-unwrapping-material wiee!).

So, because my memory is short and goldfish-shaped, what follows are some in-process pictures and notes taken on some of the more complex and new (for me) aspects of creating this model for future projects. The approach was to divide […]

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Program: Graphics

Summertime 3D-fun: Part 1 – The Model

For a while now I have been working on Tim Bergholtz’s tutorial for an AKM 47 in 3DsMax (https://gumroad.com/timb) to learn more about hardsurface modeling techniques and the modeling-part itself is slowly being wrapped-up (going into 7,5 hours of UV-unwrapping-material wiee!).

So, because my memory is short and goldfish-shaped, what follows are some in-process pictures and notes taken on some of the more complex and new (for me) aspects of creating this model for future projects. The approach was to divide […]

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Program: Graphics

Two wins at the Swedish Game Awards 2016

Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!

GAME students in Skövde the morning after the Swedish Game Awards

Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]

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Two wins at the Swedish Game Awards 2016

Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!

GAME students in Skövde the morning after the Swedish Game Awards

Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]

/ Comments Off on Two wins at the Swedish Game Awards 2016