Daily Archives: June 6, 2016

Gotland Game Conference 2016 coverage


SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson

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Gotland Game Conference 2016 coverage


SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson

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Quick fish in 3DS Max and Unity

Hello again!
 
Two weeks has now passed since Gotland Game Conference, and I’ve spent [insert relatively large measurement of time here] eating delicious noodle soups and writing the obligatory report that comes with the course. Now I have some blogging to do, so I thought I might explain how the Slumber fish came to be! Excited?? Great! Here goes.
Slumber is a 3D game, so naturally the fish must be in 3D. That means we will need a mesh, textures, and animations. Since we wanted the […]

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Program: Graphics

Quick fish in 3DS Max and Unity

Hello again!
 
Two weeks has now passed since Gotland Game Conference, and I’ve spent [insert relatively large measurement of time here] eating delicious noodle soups and writing the obligatory report that comes with the course. Now I have some blogging to do, so I thought I might explain how the Slumber fish came to be! Excited?? Great! Here goes.
Slumber is a 3D game, so naturally the fish must be in 3D. That means we will need a mesh, textures, and animations. Since we wanted the […]

/ Comments Off on Quick fish in 3DS Max and Unity
Program: Graphics