Monthly Archives: June 2016

Detta är ett blogginlägg

Det här är ditt nya blogginlägg. Vi har lagt till denna text och bild som exempel på vad du kan göra. Nu är det bara för dig att skriva din egna text, lägga in bilder, video&#0133 ja, vad som helst. Du kan ändra allt och även ta bort det du inte vill ha.
 
För att redigera denna text, peka här och klicka på knappen ”Redigera text”. Bilden kan du ändra eller ta bort i ”Ändra bild”. För att dra in nya […]

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Program: Graphics

Detta är ett blogginlägg

Det här är ditt nya blogginlägg. Vi har lagt till denna text och bild som exempel på vad du kan göra. Nu är det bara för dig att skriva din egna text, lägga in bilder, video&#0133 ja, vad som helst. Du kan ändra allt och även ta bort det du inte vill ha.
 
För att redigera denna text, peka här och klicka på knappen ”Redigera text”. Bilden kan du ändra eller ta bort i ”Ändra bild”. För att dra in nya […]

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Program: Graphics

Can a game make you sleep better? 2.0

Hello and welcome back to my daily blog-spamming!
 
It occurred to me that I haven’t talked a lot about the actual game we made during the project, except for the short introduction that I gave in this post. In short, Slumber is a game that is supposed to help the player sleep. It’s intended to be played on a smartphone or a tablet, in bed, before going to sleep.
In my last post I promised to explain what a nudibranch […]

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Program: Graphics

Can a game make you sleep better? 2.0

Hello and welcome back to my daily blog-spamming!
 
It occurred to me that I haven’t talked a lot about the actual game we made during the project, except for the short introduction that I gave in this post. In short, Slumber is a game that is supposed to help the player sleep. It’s intended to be played on a smartphone or a tablet, in bed, before going to sleep.
In my last post I promised to explain what a nudibranch […]

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Program: Graphics

Watercolour fish

Happy friday everyone!
 
In my last post I talked some about how to make the Slumber fish in 3D, including modelling, rigging, and animation. Today I’m going to talk a bit more about the same fish, but focusing on the textures instead! As an example I will go through the process of creating the juvenile Koran Angelfish below (credit to http://fishy-bizness.com/ for the picture). We chose to depict the juvenile version because it has a much more clear and readable pattern […]

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Program: Graphics

Watercolour fish

Happy friday everyone!
 
In my last post I talked some about how to make the Slumber fish in 3D, including modelling, rigging, and animation. Today I’m going to talk a bit more about the same fish, but focusing on the textures instead! As an example I will go through the process of creating the juvenile Koran Angelfish below (credit to http://fishy-bizness.com/ for the picture). We chose to depict the juvenile version because it has a much more clear and readable pattern […]

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Program: Graphics

Gotland Game Conference 2016 coverage


SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson

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Gotland Game Conference 2016 coverage


SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson

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Quick fish in 3DS Max and Unity

Hello again!
 
Two weeks has now passed since Gotland Game Conference, and I’ve spent [insert relatively large measurement of time here] eating delicious noodle soups and writing the obligatory report that comes with the course. Now I have some blogging to do, so I thought I might explain how the Slumber fish came to be! Excited?? Great! Here goes.
Slumber is a 3D game, so naturally the fish must be in 3D. That means we will need a mesh, textures, and animations. Since we wanted the […]

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Program: Graphics

Quick fish in 3DS Max and Unity

Hello again!
 
Two weeks has now passed since Gotland Game Conference, and I’ve spent [insert relatively large measurement of time here] eating delicious noodle soups and writing the obligatory report that comes with the course. Now I have some blogging to do, so I thought I might explain how the Slumber fish came to be! Excited?? Great! Here goes.
Slumber is a 3D game, so naturally the fish must be in 3D. That means we will need a mesh, textures, and animations. Since we wanted the […]

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Program: Graphics

Big Game Project – Last Blog Post

The project is now over. There are plans to keep working on the game, but nothing is decided. I have learned a lot from making this game and I am proud of what we managed to accomplish in eight weeks. I worked a lot with audio which is something the education hasn’t covered at all and I think it turned out great considering the limited time I put into it. I also learned a lot more about Unity which seems […]

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Program: Programming

Big Game Project – Last Blog Post

The project is now over. There are plans to keep working on the game, but nothing is decided. I have learned a lot from making this game and I am proud of what we managed to accomplish in eight weeks. I worked a lot with audio which is something the education hasn’t covered at all and I think it turned out great considering the limited time I put into it. I also learned a lot more about Unity which seems […]

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Program: Programming